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Searched refs:tempOffset (Results 1 - 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/interfaces/native/node/
H A Dnode_utils.cpp59 ArkUI_Float32 tempOffset[2]; in OH_ArkUI_NodeUtils_GetLayoutPositionInWindow() local
60 impl->getNodeModifiers()->getFrameNodeModifier()->getPositionToWindow(node->uiNodeHandle, &tempOffset, false); in OH_ArkUI_NodeUtils_GetLayoutPositionInWindow()
61 globalOffset->x = tempOffset[0]; in OH_ArkUI_NodeUtils_GetLayoutPositionInWindow()
62 globalOffset->y = tempOffset[1]; in OH_ArkUI_NodeUtils_GetLayoutPositionInWindow()
73 ArkUI_Float32 tempOffset[2]; in OH_ArkUI_NodeUtils_GetLayoutPositionInScreen() local
74 impl->getNodeModifiers()->getFrameNodeModifier()->getPositionToScreen(node->uiNodeHandle, &tempOffset, false); in OH_ArkUI_NodeUtils_GetLayoutPositionInScreen()
75 screenOffset->x = tempOffset[0]; in OH_ArkUI_NodeUtils_GetLayoutPositionInScreen()
76 screenOffset->y = tempOffset[1]; in OH_ArkUI_NodeUtils_GetLayoutPositionInScreen()
87 ArkUI_Float32 tempOffset[2]; in OH_ArkUI_NodeUtils_GetPositionWithTranslateInWindow() local
89 node->uiNodeHandle, &tempOffset, fals in OH_ArkUI_NodeUtils_GetPositionWithTranslateInWindow()
102 ArkUI_Float32 tempOffset[2]; OH_ArkUI_NodeUtils_GetPositionWithTranslateInScreen() local
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/foundation/arkui/ace_engine/frameworks/core/text/
H A Dtext_emoji_processor.cpp688 int32_t tempOffset = static_cast<int32_t>(u32Content.length()) - 1; in GetEmojiLengthAtEnd() local
690 uint32_t codePoint = u32Content[tempOffset]; in GetEmojiLengthAtEnd()
691 tempOffset--; in GetEmojiLengthAtEnd()
731 } while (tempOffset >= 0 && state != STATE_FINISHED); in GetEmojiLengthAtEnd()
745 int32_t tempOffset = 0; in GetEmojiLengthAtFront() local
748 int32_t codePoint = static_cast<int32_t>(u32Content[tempOffset]); in GetEmojiLengthAtFront()
749 tempOffset++; in GetEmojiLengthAtFront()
792 } while (tempOffset < u32ContentLength && state != STATE_FINISHED); in GetEmojiLengthAtFront()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/panel/
H A Dsliding_panel_pattern.cpp466 auto tempOffset = currentOffset_; in HandleDragUpdate() local
468 if (NearEqual(currentOffset_, tempOffset)) { in HandleDragUpdate()
/foundation/arkui/ace_engine/test/unittest/core/pattern/rich_editor/
H A Drich_editor_edit_test_ng.cpp345 auto tempOffset = richEditorPattern->selectionMenuOffsetByMouse_; in HWTEST_F() local
349 ASSERT_NE(richEditorPattern->selectionMenuOffsetByMouse_, tempOffset); in HWTEST_F()
/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.cpp352 uint8_t tempOffset = offsetInFont; in DrawLetter() local
355 while ((tempOffset < FONT_WEIGHT_8) && (col < colEnd)) { in DrawLetter()
367 tempOffset += fontWeight; in DrawLetter()
370 tempOffset = 0; in DrawLetter()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Dsheet_presentation_pattern.cpp504 auto tempOffset = currentOffset_; in HandleDragUpdate() local
518 if (NearEqual(currentOffset_, tempOffset)) { in HandleDragUpdate()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_layout_algorithm.cpp1810 float tempOffset = propArrowOffset_.Unit() == DimensionUnit::PERCENT ? propArrowOffset_.Value() * range in UpdateArrowOffsetWithMenuLimit() local
1812 arrowOffset_ = std::clamp(tempOffset, 0.0f, range); in UpdateArrowOffsetWithMenuLimit()

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