Searched refs:targetDesc (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 287 const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, in CreateVelocityTarget() 295 desc.width = targetDesc.width; in CreateVelocityTarget() 296 desc.height = targetDesc.height; in CreateVelocityTarget() 297 desc.layerCount = targetDesc.layerCount; in CreateVelocityTarget() 318 const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, in CreateDeferredTargets() 324 desc.width = targetDesc.width; in CreateDeferredTargets() 325 desc.height = targetDesc.height; in CreateDeferredTargets() 326 desc.layerCount = targetDesc.layerCount; in CreateDeferredTargets() 339 desc.width = targetDesc.width; in CreateDeferredTargets() 340 desc.height = targetDesc in CreateDeferredTargets() 286 CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateVelocityTarget() argument 317 CreateDeferredTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDeferredTargets() argument 353 CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCameraRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateHistoryTargets() argument 379 CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, const RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateColorTargets() argument 430 CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, const GpuImageDesc& targetDesc, const string_view us, const string_view customCamRngId, RenderNodeDefaultCameraController::CameraResourceSetup& cameraResourceSetup, RenderNodeDefaultCameraController::CreatedTargets& createdTargets) CreateDepthTargets() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 533 const GpuBufferDesc targetDesc = GetMorphTargetBufferDesc(targetDataSize, createInfo.morphBufferFlags); in CreateGpuBuffers() local 534 handles.morphBuffer = gpuResourceManager.Create(targetDesc); in CreateGpuBuffers()
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