Searched refs:systemVolume (Results 1 - 9 of 9) sorted by relevance
/foundation/multimedia/audio_framework/services/audio_service/common/src/ |
H A D | audio_volume.cpp | 243 void AudioVolume::SetSystemVolume(SystemVolume &systemVolume) in SetSystemVolume() argument 245 auto volumeType = systemVolume.GetVolumeType(); in SetSystemVolume() 246 auto deviceClass = systemVolume.GetDeviceClass(); in SetSystemVolume() 250 it->second.volume_ = systemVolume.volume_; in SetSystemVolume() 251 it->second.volumeLevel_ = systemVolume.volumeLevel_; in SetSystemVolume() 252 it->second.isMuted_ = systemVolume.isMuted_; in SetSystemVolume() 254 systemVolume_.insert(std::make_pair(key, systemVolume)); in SetSystemVolume() 258 volumeType, deviceClass.c_str(), systemVolume.volume_, systemVolume.volumeLevel_, systemVolume in SetSystemVolume() [all...] |
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/ |
H A D | audio_effect_volume_unit_test.cpp | 70 const float systemVolume = 0.5f; in HWTEST() local 72 audioEffectVolume->SetSystemVolume(sceneType, systemVolume); in HWTEST() 74 EXPECT_EQ(systemVolume, result); in HWTEST() 77 EXPECT_EQ(systemVolume, result); in HWTEST()
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/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/ |
H A D | audio_effect_volume.cpp | 47 void AudioEffectVolume::SetSystemVolume(const std::string sceneType, const float systemVolume) in SetSystemVolume() argument 50 AUDIO_DEBUG_LOG("systemVolume: %{public}f", systemVolume); in SetSystemVolume() 51 SceneTypeToSystemVolumeMap_[sceneType] = systemVolume; in SetSystemVolume()
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H A D | audio_effect_chain_manager.cpp | 486 int32_t AudioEffectChainManager::SetSceneTypeSystemVolume(const std::string sceneType, const float systemVolume) in SetSceneTypeSystemVolume() argument 489 // set systemVolume by sceneType in SetSceneTypeSystemVolume() 492 audioEffectVolume->SetSystemVolume(sceneType, systemVolume); in SetSceneTypeSystemVolume() 493 AUDIO_INFO_LOG("systemVolume is %{public}f", audioEffectVolume->GetSystemVolume(sceneType)); in SetSceneTypeSystemVolume()
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/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/ |
H A D | audio_effect_volume.h | 32 void SetSystemVolume(const std::string sceneType, const float systemVolume); 34 void SetStreamVolume(const std::string sessionID, float systemVolume);
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H A D | audio_effect_chain_manager.h | 130 int32_t SetSceneTypeSystemVolume(const std::string sceneType, const float systemVolume);
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/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/enhance_unit_test/src/ |
H A D | audio_enhance_chain_manager_unit_test.cpp | 472 float systemVolume = 0.75f; in HWTEST_F() local 473 int32_t result = manager_->SetVolumeInfo(volumeType, systemVolume); in HWTEST_F() 485 float systemVolume = 0.5f; in HWTEST_F() local 486 int32_t result = manager_->SetVolumeInfo(volumeType, systemVolume); in HWTEST_F() 498 float systemVolume = 1.0f; in HWTEST_F() local 499 int32_t result = manager_->SetVolumeInfo(volumeType, systemVolume); in HWTEST_F()
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/foundation/multimedia/audio_framework/services/audio_service/common/include/ |
H A D | audio_volume.h | 49 void SetSystemVolume(SystemVolume &systemVolume);
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/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/manager/ |
H A D | audio_adapter_manager.cpp | 468 SystemVolume systemVolume(volumeType, deviceClass, volumeDb, volumeLevel, isMuted); in SetAudioVolume() 470 audioVolume->SetSystemVolume(systemVolume); in SetAudioVolume() 472 audioVolume->SetSystemVolume(systemVolume); in SetAudioVolume()
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