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Searched refs:subpassResourceStatesRef (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp846 const auto& subpassResourceStatesRef = rc.subpassResourceStates[subpassIdx]; in RenderCommand() local
850 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
854 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
858 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
863 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
867 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
873 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local
977 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, in BeginRenderPassUpdateSubpassImageStates()
985 const GpuResourceState& refState = subpassResourceStatesRef.states[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates()
986 const ImageLayout& refImgLayout = subpassResourceStatesRef in BeginRenderPassUpdateSubpassImageStates()
976 BeginRenderPassUpdateSubpassImageStates(array_view<const uint32_t> attatchmentIndices, const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, array_view<ImageLayout> finalImageLayouts, StateCache& stateCache) BeginRenderPassUpdateSubpassImageStates() argument
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H A Drender_graph.h143 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef,

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