Searched refs:subpassResourceStatesRef (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 846 const auto& subpassResourceStatesRef = rc.subpassResourceStates[subpassIdx]; in RenderCommand() local 850 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 854 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 858 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 863 subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 867 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 873 rc.renderPassDesc, subpassResourceStatesRef, finalImageLayouts, stateCache); in RenderCommand() local 977 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, in BeginRenderPassUpdateSubpassImageStates() 985 const GpuResourceState& refState = subpassResourceStatesRef.states[attachmentIndex]; in BeginRenderPassUpdateSubpassImageStates() 986 const ImageLayout& refImgLayout = subpassResourceStatesRef in BeginRenderPassUpdateSubpassImageStates() 976 BeginRenderPassUpdateSubpassImageStates(array_view<const uint32_t> attatchmentIndices, const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, array_view<ImageLayout> finalImageLayouts, StateCache& stateCache) BeginRenderPassUpdateSubpassImageStates() argument [all...] |
H A D | render_graph.h | 143 const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef,
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