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Searched refs:subpassIndex (Results 1 - 18 of 18) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp404 const uint32_t subpassIndex, const uint64_t psoStateHash, const LowLevelRenderPassData* renderPassData,
426 if (subpassIndex >= renderPassSubpassDescs.size()) {
428 "RENDER_VALIDATION: subpassIndex (%u) out-of-bounds (%zu)",
429 subpassIndex, renderPassSubpassDescs.size());
431 renderPassSubpassDescs[subpassIndex].colorAttachmentCount) {
436 renderPassSubpassDescs[subpassIndex].colorAttachmentCount);
449 vidv, sscdv, psoDataRef.dynamicStates, renderPassDesc, renderPassSubpassDescs, subpassIndex,
H A Drender_node_util.cpp164 rp.subpassIndex = renderPass.subpassIndex; in CreateInputRenderPass()
291 if (renderPass.subpassIndex >= renderPass.subpassCount) { in CreateRenderPass()
292 PLUGIN_LOG_E("Render pass subpass idx < count (%u < %u)", renderPass.subpassIndex, renderPass.subpassCount); in CreateRenderPass()
294 if (renderPass.subpassIndex < renderPass.subpassCount) { in CreateRenderPass()
295 rp.subpassStartIndex = renderPass.subpassIndex; in CreateRenderPass()
H A Dnode_context_pso_manager.h84 const BASE_NS::array_view<const RenderPassSubpassDesc> renderPassSubpassDescs, const uint32_t subpassIndex,
H A Drender_node_parser_util.cpp354 SafeGetJsonValue(*rp, "subpassIndex", result.error, renderPass.subpassIndex); in ParseRenderpass()
358 if (renderPass.subpassIndex >= renderPass.subpassCount) { in ParseRenderpass()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h47 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Dpipeline_state_object_vk.cpp179 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in GraphicsPipelineStateObjectVk()
282 const uint32_t colAttachmentCount = renderPassSubpassDescs[subpassIndex].colorAttachmentCount; in GraphicsPipelineStateObjectVk()
429 if (renderPassSubpassDescs[subpassIndex].colorAttachmentCount > 0) { in GraphicsPipelineStateObjectVk()
491 subpassIndex, // subpass in GraphicsPipelineStateObjectVk() local
174 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) GraphicsPipelineStateObjectVk() argument
H A Dpipeline_create_functions_vk.h59 uint32_t subpassIndex { 0u };
H A Dnode_context_pool_manager_vk.cpp416 renderPassData.subpassIndex = beginRenderPass.subpassStartIndex;
418 PLUGIN_ASSERT(renderPassData.subpassIndex < static_cast<uint32_t>(beginRenderPass.subpasses.size()));
421 renderPassData.viewMask = beginRenderPass.subpasses[renderPassData.subpassIndex].viewMask;
H A Ddevice_vk.h167 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Ddevice_vk.cpp1318 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, in CreateGraphicsPipelineStateObject()
1325 subpassIndex, *renderPassData, *pipelineLayoutData); in CreateGraphicsPipelineStateObject()
1313 CreateGraphicsPipelineStateObject(const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateGraphicsPipelineStateObject() argument
H A Drender_backend_vk.cpp2563 stateCache.lowLevelRenderPassData.subpassIndex, // subpassIndex
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.h54 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex);
H A Dpipeline_state_object_gles.cpp156 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) in GraphicsPipelineStateObjectGLES()
151 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) GraphicsPipelineStateObjectGLES() argument
H A Ddevice_gles.h158 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
H A Ddevice_gles.cpp2140 const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex,
2147 subpassIndex);
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h213 uint32_t subpassIndex { 0u };
339 uint32_t subpassIndex { 0u };
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/vulkan/
H A Dintf_device_vk.h103 uint32_t subpassIndex { 0u };
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h229 const BASE_NS::array_view<const RenderPassSubpassDesc>& renderPassSubpassDesc, const uint32_t subpassIndex,

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