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Searched refs:submeshCount (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_morph.cpp32 submeshes_.reserve(reserveSize.submeshCount); in Init()
H A Drender_data_store_default_material.cpp562 dataRef.objectCounts.submeshCount++; in AddSubmesh()
646 return { static_cast<uint32_t>(meshData_.size()), iter->second.objectCounts.submeshCount, in GetSlotObjectCounts()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_morph.h78 uint32_t submeshCount { 0 };
H A Dintf_render_data_store_default_material.h209 uint32_t submeshCount { 0u };
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_mesh_builder.h79 const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp112 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame()
161 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local
162 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes()
181 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp179 const ObjectCounts oc { Math::max(dsOc.meshCount, 1u), Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame()
297 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local
298 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes()
323 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp228 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame()
281 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local
282 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes()
311 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
H A Drender_node_default_material_objects.cpp74 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp79 uint32_t submeshCount { 0 };
238 ++helper.submeshCount; in CalculateSceneBounds()
242 if (helper.submeshCount == 0) { in CalculateSceneBounds()
246 const auto boundingSpherePosition = helper.sumOfSubmeshPoints / static_cast<float>(helper.submeshCount); in CalculateSceneBounds()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h37 void Initialize(const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) override;
H A Dmesh_builder.cpp968 void MeshBuilder::Initialize(const VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) in Initialize() argument
971 submeshInfos_.reserve(submeshCount); in Initialize()
973 submeshes_.resize(submeshCount); in Initialize()

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