Searched refs:submeshCount (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_morph.cpp | 32 submeshes_.reserve(reserveSize.submeshCount); in Init()
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H A D | render_data_store_default_material.cpp | 562 dataRef.objectCounts.submeshCount++; in AddSubmesh() 646 return { static_cast<uint32_t>(meshData_.size()), iter->second.objectCounts.submeshCount, in GetSlotObjectCounts()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_morph.h | 78 uint32_t submeshCount { 0 };
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H A D | intf_render_data_store_default_material.h | 209 uint32_t submeshCount { 0u };
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_mesh_builder.h | 79 const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 112 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame() 161 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local 162 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes() 181 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 179 const ObjectCounts oc { Math::max(dsOc.meshCount, 1u), Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame() 297 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local 298 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes() 323 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 228 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame() 281 const size_t submeshCount = sortedSlotSubmeshes_.size(); in RenderSubmeshes() local 282 CORE_ASSERT(submeshCount <= objectCounts_.maxSlotSubmeshCount); in RenderSubmeshes() 311 for (size_t idx = 0; idx < submeshCount; ++idx) { in RenderSubmeshes()
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H A D | render_node_default_material_objects.cpp | 74 Math::max(dsOc.submeshCount, 1u), in PreExecuteFrame()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.cpp | 79 uint32_t submeshCount { 0 }; 238 ++helper.submeshCount; in CalculateSceneBounds() 242 if (helper.submeshCount == 0) { in CalculateSceneBounds() 246 const auto boundingSpherePosition = helper.sumOfSubmeshPoints / static_cast<float>(helper.submeshCount); in CalculateSceneBounds()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 37 void Initialize(const RENDER_NS::VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) override;
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H A D | mesh_builder.cpp | 968 void MeshBuilder::Initialize(const VertexInputDeclarationView& vertexInputDeclaration, size_t submeshCount) in Initialize() argument 971 submeshInfos_.reserve(submeshCount); in Initialize() 973 submeshes_.resize(submeshCount); in Initialize()
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