/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/udmf/store/ |
H A D | store_cache.cpp | 45 stores_.Compute(key, [&store, intention](const auto &key, std::shared_ptr<Store> &storePtr) -> bool {
in GetStore() 74 stores_.EraseIf([¤t](auto &key, std::shared_ptr<Store> &storePtr) {
in GarbageCollect() 82 if (!stores_.Empty() && executorPool_ != nullptr) {
in GarbageCollect() 83 ZLOGD("GarbageCollect, stores size:%{public}zu", stores_.Size());
in GarbageCollect()
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H A D | store_cache.h | 45 ConcurrentMap<std::string, std::shared_ptr<Store>> stores_;
member in OHOS::UDMF::StoreCache
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_manager.cpp | 109 if (const auto iter = stores_.find(nameHash); iter != stores_.cend()) { in GetRenderDataStore() 149 if (auto const namedStoreIt = stores_.find(dataStoreNameHash); namedStoreIt != stores_.cend()) { in Create() 159 auto const dataStoreIt = stores_.insert_or_assign(dataStoreNameHash, in Create() 226 stores_.erase(storeIt->second); in DeferredDestruction() 253 stores_.erase(b->second); in RemoveRenderDataStoreFactory()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_lights.cpp | 57 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 61 stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode() 63 stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_NAME; in InitNode() 100 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 102 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame() 104 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
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H A D | render_node_default_camera_post_process_controller.cpp | 98 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode() 115 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in InitNode() 145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 147 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
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H A D | render_node_default_shadow_render_slot.cpp | 131 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode() 139 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode() 155 const string_view us = stores_.dataStoreNameScene; in InitNode() 175 GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_.dataStoreNameMaterial); in PreExecuteFrame() 185 auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in PreExecuteFrame() 186 auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in PreExecuteFrame() 187 auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame() 239 auto* storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in ExecuteFrame() 240 auto* storeMaterial = GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_ in ExecuteFrame() [all...] |
H A D | render_node_default_material_objects.cpp | 58 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 68 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 88 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
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H A D | render_node_default_env.cpp | 110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 153 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 155 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame() 157 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame() 454 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 463 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
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H A D | render_node_camera_single_post_process.cpp | 171 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 251 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame() 253 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame() 500 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene() 555 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 564 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
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H A D | render_node_camera_cubemap.cpp | 127 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame() 187 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame() 189 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame() 477 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 486 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers() 570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
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H A D | render_node_default_material_deferred_shading.cpp | 104 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 144 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 146 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame() 148 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame() 327 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene() 495 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers() 504 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
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H A D | render_node_default_lights.h | 52 SceneRenderDataStores stores_; member in final
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H A D | render_node_create_default_camera_gpu_images.cpp | 41 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 73 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
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H A D | render_node_default_material_render_slot.cpp | 186 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode() 222 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 242 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 244 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 246 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame() 248 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame() 617 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene() 698 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_ in GetSceneUniformBuffers() [all...] |
H A D | render_node_morph.cpp | 60 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 82 static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMorph)); in PreExecuteFrame() 156 static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMorph)); in ExecuteFrame()
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H A D | render_node_default_depth_render_slot.cpp | 84 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode() 98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode() 106 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame() 125 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame() 127 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame() 129 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
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H A D | render_node_default_cameras.cpp | 110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 113 stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode() 142 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame() 144 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
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H A D | render_node_default_shadows_blur.cpp | 53 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode() 58 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode() 79 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame() 126 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
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/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/data_share/common/ |
H A D | db_delegate.cpp | 24 ConcurrentMap<uint32_t, std::map<std::string, std::shared_ptr<DBDelegate::Entity>>> DBDelegate::stores_ = {};
member in OHOS::DataShare::DBDelegate 33 stores_.Compute(metaData.tokenId,
in Create() 62 stores_.EraseIf([](auto &, std::map<std::string, std::shared_ptr<Entity>> &stores) {
in GarbageCollect() 84 stores_.DoActionIfEmpty([]() {
in StartTimer() 105 stores_.Erase(tokenId);
in EraseStoreCache()
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/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/src/ |
H A D | auto_sync_timer_mock.cpp | 52 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores() 65 return !stores_.Empty(); in HasSyncStores() 72 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
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H A D | auto_sync_timer.cpp | 54 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores() 67 return !stores_.Empty(); in HasSyncStores() 74 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
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/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/framework/store/ |
H A D | auto_cache.cpp | 72 stores_.Compute( in GetStore() 106 stores_.ComputeIfPresent( in GetStoresIfPresent() 123 // Should be used within stores_'s thread safe methods 132 stores_.DoActionIfEmpty([this]() { in StartTimer() 151 stores_.ComputeIfPresent(tokenId, in CloseStore() 168 stores_.ComputeIfPresent(tokenId, [this, &storeIds](auto &key, auto &delegates) { in CloseStore() 184 stores_.EraseIf([&users, isScreenLocked](const auto &tokenId, std::map<std::string, Delegate> &delegates) { in CloseExcept() 203 stores_.ComputeIfPresent(tokenId, [&storeId, &watchers](auto &key, auto &stores) { in SetObserver() 218 stores_.EraseIf([¤t, isForce, isScreenLocked](auto &key, std::map<std::string, Delegate> &delegates) { in GarbageCollect()
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.cpp | 75 stores_ = renderNodeSceneUtil->GetSceneRenderDataStores( in InitNode() 79 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME); in InitNode() 125 stores_.dataStoreNamePrefix + DEFAULT_DOTFIELD_RENDER_DATA_STORE_NAME_POST_FIX.data())); in RenderData()
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/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/include/ |
H A D | auto_sync_timer.h | 43 ConcurrentMap<std::string, std::vector<StoreId>> stores_; member in OHOS::DistributedKv::AutoSyncTimer
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/foundation/distributeddatamgr/kv_store/kvstoremock/frameworks/innerkitsimpl/kvdb/include/ |
H A D | store_factory.h | 42 ConcurrentMap<std::string, std::map<std::string, std::shared_ptr<SingleStoreImpl>>> stores_; member in OHOS::DistributedKv::StoreFactory
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