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/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/udmf/store/
H A Dstore_cache.cpp45 stores_.Compute(key, [&store, intention](const auto &key, std::shared_ptr<Store> &storePtr) -> bool { in GetStore()
74 stores_.EraseIf([&current](auto &key, std::shared_ptr<Store> &storePtr) { in GarbageCollect()
82 if (!stores_.Empty() && executorPool_ != nullptr) { in GarbageCollect()
83 ZLOGD("GarbageCollect, stores size:%{public}zu", stores_.Size()); in GarbageCollect()
H A Dstore_cache.h45 ConcurrentMap<std::string, std::shared_ptr<Store>> stores_; member in OHOS::UDMF::StoreCache
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_manager.cpp109 if (const auto iter = stores_.find(nameHash); iter != stores_.cend()) { in GetRenderDataStore()
149 if (auto const namedStoreIt = stores_.find(dataStoreNameHash); namedStoreIt != stores_.cend()) { in Create()
159 auto const dataStoreIt = stores_.insert_or_assign(dataStoreNameHash, in Create()
226 stores_.erase(storeIt->second); in DeferredDestruction()
253 stores_.erase(b->second); in RemoveRenderDataStoreFactory()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp57 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
61 stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_DATA_BUFFER_NAME; in InitNode()
63 stores_.dataStoreNameScene.c_str() + DefaultMaterialLightingConstants::LIGHT_CLUSTER_DATA_BUFFER_NAME; in InitNode()
100 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
102 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
104 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
H A Drender_node_default_camera_post_process_controller.cpp98 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
113 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in InitNode()
115 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in InitNode()
145 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
147 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
H A Drender_node_default_shadow_render_slot.cpp131 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
137 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME; in InitNode()
139 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME; in InitNode()
155 const string_view us = stores_.dataStoreNameScene; in InitNode()
175 GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_.dataStoreNameMaterial); in PreExecuteFrame()
185 auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStoreNameLight); in PreExecuteFrame()
186 auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataStoreNameCamera); in PreExecuteFrame()
187 auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in PreExecuteFrame()
239 auto* storeScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStoreNameScene); in ExecuteFrame()
240 auto* storeMaterial = GetRenderDataStore<IRenderDataStoreDefaultMaterial>(dataMgr, stores_ in ExecuteFrame()
[all...]
H A Drender_node_default_material_objects.cpp58 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
68 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
88 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
202 const string_view us = stores_.dataStoreNameScene; in ProcessBuffers()
H A Drender_node_default_env.cpp110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
130 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
153 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
155 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
157 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
454 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
463 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_camera_single_post_process.cpp171 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
175 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
180 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
249 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
251 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
253 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
500 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene()
555 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
564 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_camera_cubemap.cpp127 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
131 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
136 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
185 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in PreExecuteFrame()
187 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
189 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
477 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
486 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
570 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_COLOR_PREFIX_NAME + in UpdateImageData()
H A Drender_node_default_material_deferred_shading.cpp104 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
118 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
119 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
144 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
146 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
148 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
327 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene()
495 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene); in GetSceneUniformBuffers()
504 RenderNodeSceneUtil::GetSceneCameraBufferHandles(*renderNodeContextMgr_, stores_.dataStoreNameScene, camName); in GetSceneUniformBuffers()
H A Drender_node_default_lights.h52 SceneRenderDataStores stores_; member in final
H A Drender_node_create_default_camera_gpu_images.cpp41 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
73 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in PreExecuteFrame()
H A Drender_node_default_material_render_slot.cpp186 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
210 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
212 shadowBuffers_ = GetShadowBufferNodeData(gpuResourceMgr, stores_.dataStoreNameScene); in InitNode()
222 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
242 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
244 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
246 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
248 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
617 *renderNodeContextMgr_, stores_.dataStoreNameScene, currentScene_.camera.name, currentScene_.camera); in UpdateCurrentScene()
698 sceneBuffers_ = RenderNodeSceneUtil::GetSceneBufferHandles(*renderNodeContextMgr_, stores_ in GetSceneUniformBuffers()
[all...]
H A Drender_node_morph.cpp60 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
82 static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMorph)); in PreExecuteFrame()
156 static_cast<IRenderDataStoreMorph*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMorph)); in ExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp84 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
97 GetSceneUniformBuffers(stores_.dataStoreNameScene); in InitNode()
98 GetCameraUniformBuffers(stores_.dataStoreNameScene); in InitNode()
106 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in PreExecuteFrame()
125 static_cast<IRenderDataStoreDefaultScene*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameScene)); in ExecuteFrame()
127 renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameMaterial)); in ExecuteFrame()
129 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
H A Drender_node_default_cameras.cpp110 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
113 stores_.dataStoreNameScene.c_str() + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME; in InitNode()
142 static_cast<IRenderDataStoreDefaultCamera*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameCamera)); in ExecuteFrame()
144 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
H A Drender_node_default_shadows_blur.cpp53 stores_ = RenderNodeSceneUtil::GetSceneRenderDataStores( in InitNode()
58 stores_.dataStoreNameScene + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in InitNode()
79 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in PreExecuteFrame()
126 static_cast<IRenderDataStoreDefaultLight*>(renderDataStoreMgr.GetRenderDataStore(stores_.dataStoreNameLight)); in ExecuteFrame()
/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/service/data_share/common/
H A Ddb_delegate.cpp24 ConcurrentMap<uint32_t, std::map<std::string, std::shared_ptr<DBDelegate::Entity>>> DBDelegate::stores_ = {}; member in OHOS::DataShare::DBDelegate
33 stores_.Compute(metaData.tokenId, in Create()
62 stores_.EraseIf([](auto &, std::map<std::string, std::shared_ptr<Entity>> &stores) { in GarbageCollect()
84 stores_.DoActionIfEmpty([]() { in StartTimer()
105 stores_.Erase(tokenId); in EraseStoreCache()
/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/src/
H A Dauto_sync_timer_mock.cpp52 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores()
65 return !stores_.Empty(); in HasSyncStores()
72 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
H A Dauto_sync_timer.cpp54 stores_.Compute(appId, [&storeIds](const auto &key, std::vector<StoreId> &value) { in AddSyncStores()
67 return !stores_.Empty(); in HasSyncStores()
74 stores_.EraseIf([&stores, &count](const std::string &key, std::vector<StoreId> &value) { in GetStoreIds()
/foundation/distributeddatamgr/datamgr_service/services/distributeddataservice/framework/store/
H A Dauto_cache.cpp72 stores_.Compute( in GetStore()
106 stores_.ComputeIfPresent( in GetStoresIfPresent()
123 // Should be used within stores_'s thread safe methods
132 stores_.DoActionIfEmpty([this]() { in StartTimer()
151 stores_.ComputeIfPresent(tokenId, in CloseStore()
168 stores_.ComputeIfPresent(tokenId, [this, &storeIds](auto &key, auto &delegates) { in CloseStore()
184 stores_.EraseIf([&users, isScreenLocked](const auto &tokenId, std::map<std::string, Delegate> &delegates) { in CloseExcept()
203 stores_.ComputeIfPresent(tokenId, [&storeId, &watchers](auto &key, auto &stores) { in SetObserver()
218 stores_.EraseIf([&current, isForce, isScreenLocked](auto &key, std::map<std::string, Delegate> &delegates) { in GarbageCollect()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp75 stores_ = renderNodeSceneUtil->GetSceneRenderDataStores( in InitNode()
79 stores_.dataStoreNameScene + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME); in InitNode()
125 stores_.dataStoreNamePrefix + DEFAULT_DOTFIELD_RENDER_DATA_STORE_NAME_POST_FIX.data())); in RenderData()
/foundation/distributeddatamgr/kv_store/frameworks/innerkitsimpl/kvdb/include/
H A Dauto_sync_timer.h43 ConcurrentMap<std::string, std::vector<StoreId>> stores_; member in OHOS::DistributedKv::AutoSyncTimer
/foundation/distributeddatamgr/kv_store/kvstoremock/frameworks/innerkitsimpl/kvdb/include/
H A Dstore_factory.h42 ConcurrentMap<std::string, std::map<std::string, std::shared_ptr<SingleStoreImpl>>> stores_; member in OHOS::DistributedKv::StoreFactory

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