Searched refs:stepCoeff (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 129 const float stepCoeff = (2.0f / 32.0f); in bloomDownscaleWeighted() local 143 color += colSample * stepCoeff * weight; in bloomDownscaleWeighted() 154 color += colSample * stepCoeff * weight; in bloomDownscaleWeighted() 164 color += colSample * stepCoeff * weight; in bloomDownscaleWeighted() 259 const float stepCoeff = (2.0f / 32.0f); in bloomDownscale() local 265 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y - ts.y), 0).xyz * stepCoeff; in bloomDownscale() 268 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y), 0).xyz * stepCoeff; in bloomDownscale() 270 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y), 0).xyz * stepCoeff; in bloomDownscale()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 247 const float stepCoeff = (2.0f / 32.0f); in SoftDownscaleRGB() local 253 color += textureLod(sampler2D(tex, sampl), vec2(uv.x, uv.y - ts.y), 0).xyz * stepCoeff; in SoftDownscaleRGB() 256 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ts.x, uv.y), 0).xyz * stepCoeff; in SoftDownscaleRGB() 258 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ts.x, uv.y), 0).xyz * stepCoeff; in SoftDownscaleRGB() 369 const float stepCoeff = (2.0f / 32.0f); // 2.0: param, 32.0: param in SoftDownscaleRGBLayer() local 375 color += textureLod(sampler2DArray(tex, sampl), vec3(uv.x, uv.y - ts.y, dirLayer.z), 0).xyz * stepCoeff; in SoftDownscaleRGBLayer() 378 color += textureLod(sampler2DArray(tex, sampl), vec3(uv.x - ts.x, uv.y, dirLayer.z), 0).xyz * stepCoeff; in SoftDownscaleRGBLayer() 380 color += textureLod(sampler2DArray(tex, sampl), vec3(uv.x + ts.x, uv.y, dirLayer.z), 0).xyz * stepCoeff; in SoftDownscaleRGBLayer()
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