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Searched refs:stdHandle (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/windows/
H A Dlogger_windows.cpp58 const HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE); in StdOutput() local
59 if (stdHandle) { in StdOutput()
62 if (GetConsoleMode(stdHandle, &handleMode) != 0) { in StdOutput()
65 SetConsoleMode(stdHandle, handleMode); in StdOutput()
67 GetConsoleMode(stdHandle, &handleMode); in StdOutput()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/lume/log/
H A DLoggerOutput.cpp118 const HANDLE stdHandle = GetStdHandle(STD_OUTPUT_HANDLE); in StdOutput() local
119 if (stdHandle) in StdOutput()
123 if (GetConsoleMode(stdHandle, &handleMode) != 0) in StdOutput()
127 SetConsoleMode(stdHandle, handleMode); in StdOutput()
129 GetConsoleMode(stdHandle, &handleMode); in StdOutput()

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