Home
last modified time | relevance | path

Searched refs:stateManager_ (Results 1 - 18 of 18) sorted by relevance

/foundation/resourceschedule/device_standby/plugins/standby_state/src/
H A Dworking_state.cpp37 auto stateManagerPtr = stateManager_.lock(); in checkScreenStatus()
58 if (!stateManager_.lock()) { in EndState()
77 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState()
H A Dsleep_state.cpp72 auto stateManagerPtr = sleepState->stateManager_.lock(); in StartPeriodlyMotionDetection()
90 auto stateManagerPtr = stateManager_.lock(); in BeginState()
155 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState()
197 sleepState->stateManager_.lock()->EndEvalCurrentState(false); in ShellDump()
206 auto stateManagerPtr = stateManager_.lock(); in CheckScrenOffHalfHour()
H A Dnap_state.cpp38 auto stateManagerPtr = stateManager_.lock(); in BeginState()
110 auto stateManagerPtr = stateManager_.lock(); in HandleEvalResToSleepState()
124 auto stateManagerPtr = stateManager_.lock(); in OnStateBlocked()
H A Dmaintenance_state.cpp28 auto stateManagerPtr = stateManager_.lock(); in BeginState()
H A Ddark_state.cpp69 auto stateManagerPtr = stateManager_.lock(); in EndEvalCurrentState()
/foundation/resourceschedule/device_standby/plugins/extend_constraints/src/
H A Dconstraint_manager_adapter.cpp30 stateManager_ = StandbyServiceImpl::GetInstance()->GetStateManager(); in Init()
31 if (stateManager_.expired()) { in Init()
63 stateManager_.reset(); in UnInit()
84 auto stateManagerPtr = stateManager_.lock(); in StartEvalution()
/foundation/arkui/ace_engine/test/unittest/core/image_provider/
H A Dimage_provider_test_ng.cpp145 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
146 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
166 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
167 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
188 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
189 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
192 ctx->stateManager_->state_ = ImageLoadingState::LOAD_FAIL; in HWTEST_F()
193 ctx->stateManager_->HandleCommand(ImageLoadingCommand::LOAD_FAIL); in HWTEST_F()
196 ctx->stateManager_->state_ = ImageLoadingState(-1); in HWTEST_F()
197 ctx->stateManager_ in HWTEST_F()
[all...]
/foundation/arkui/ace_engine/test/unittest/core/image/
H A Dimage_provider_test_ng.cpp136 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
137 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
157 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
158 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
179 ctx->stateManager_ = AceType::MakeRefPtr<ImageStateManager>(ctx1); in HWTEST_F()
180 ctx->stateManager_->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE; in HWTEST_F()
183 ctx->stateManager_->state_ = ImageLoadingState::LOAD_FAIL; in HWTEST_F()
184 ctx->stateManager_->HandleCommand(ImageLoadingCommand::LOAD_FAIL); in HWTEST_F()
187 ctx->stateManager_->state_ = ImageLoadingState(-1); in HWTEST_F()
188 ctx->stateManager_ in HWTEST_F()
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/image_provider/
H A Dimage_loading_context.cpp75 stateManager_ = MakeRefPtr<ImageStateManager>(WeakClaim(this)); in ImageLoadingContext()
87 auto state = stateManager_->GetCurrentState(); in ~ImageLoadingContext()
386 stateManager_->HandleCommand(ImageLoadingCommand::LOAD_DATA_SUCCESS); in DataReadyCallback()
393 stateManager_->HandleCommand(ImageLoadingCommand::MAKE_CANVAS_IMAGE_SUCCESS); in SuccessCallback()
407 stateManager_->HandleCommand(ImageLoadingCommand::LOAD_FAIL); in FailCallback()
414 stateManager_->HandleCommand(ImageLoadingCommand::LOAD_FAIL); in CallbackAfterMeasureIfNeed()
445 stateManager_->HandleCommand(ImageLoadingCommand::LOAD_DATA); in LoadImageData()
476 if (stateManager_->GetCurrentState() == ImageLoadingState::MAKE_CANVAS_IMAGE) { in MakeCanvasImageIfNeed()
508 stateManager_->HandleCommand(ImageLoadingCommand::MAKE_CANVAS_IMAGE); in MakeCanvasImage()
566 auto state = stateManager_ in NeedAlt()
[all...]
H A Dimage_loading_context.h86 return stateManager_; in GetStateManger()
195 RefPtr<ImageStateManager> stateManager_; member in OHOS::Ace::NG::ImageLoadingContext
/foundation/resourceschedule/device_standby/plugins/ext/include/
H A Diconstraint_monitor.h36 std::weak_ptr<IStateManagerAdapter> stateManager_ {};
H A Dbase_state.h68 curPhase_(curPhase), stateManager_(stateManager), handler_(handler) {} in BaseState()
98 std::weak_ptr<IStateManagerAdapter> stateManager_ {};
H A Diconstraint_manager_adapter.h46 std::weak_ptr<IStateManagerAdapter> stateManager_ {};
/foundation/resourceschedule/device_standby/plugins/ext/src/
H A Dbase_state.cpp73 auto stateManagerPtr = statePtr->stateManager_.lock(); in StartTransitNextState()
94 stateManager_.lock()->StartEvalCurrentState(params); in TransitToPhase()
99 auto stateManagerPtr = stateManager_.lock(); in TransitToPhaseInner()
/foundation/resourceschedule/device_standby/plugins/test/unittest/
H A Dstandby_plugin_unit_test.cpp350 standbyStateManager_->darkStatePtr_->stateManager_.reset(); in HWTEST_F()
352 standbyStateManager_->darkStatePtr_->stateManager_ = standbyStateManager_; in HWTEST_F()
354 standbyStateManager_->maintStatePtr_->stateManager_.reset(); in HWTEST_F()
356 standbyStateManager_->maintStatePtr_->stateManager_ = standbyStateManager_; in HWTEST_F()
935 standbyStateManager_->sleepStatePtr_->stateManager_.reset(); in HWTEST_F()
939 standbyStateManager_->sleepStatePtr_->stateManager_ = standbyStateManager_; in HWTEST_F()
962 standbyStateManager_->workingStatePtr_->stateManager_.reset(); in HWTEST_F()
966 standbyStateManager_->workingStatePtr_->stateManager_ = standbyStateManager_; in HWTEST_F()
H A Dconstraint_manager_adapter_test.cpp97 constraintManagerAdapter->stateManager_ = stateManagerAdapter; in HWTEST_F()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp488 void UpdateStateAndTracks(IAnimationStateComponentManager& stateManager_, in UpdateStateAndTracks() argument
492 auto stateHandle = stateManager_.Write(animationEntity); in UpdateStateAndTracks()
495 auto& entityManager = stateManager_.GetEcs().GetEntityManager(); in UpdateStateAndTracks()
592 stateManager_(*(GetManager<IAnimationStateComponentManager>(ecs_))), in AnimationSystem()
655 { stateManager_, ComponentQuery::Operation::REQUIRE }, in Initialize()
668 if ((stateGeneration_ == stateManager_.GetGenerationCounter()) && [](const auto& stateManager) -> bool { in Update()
676 }(stateManager_)) { in Update()
720 auto stateHandle = stateManager_.Write(row.components[1]); in Update()
762 stateGeneration_ = stateManager_.GetGenerationCounter(); in Update()
810 if (!stateManager_ in CreatePlayback()
[all...]
H A Danimation_system.h153 IAnimationStateComponentManager& stateManager_; member in final

Completed in 11 milliseconds