Searched refs:stateHandle (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 492 auto stateHandle = stateManager_.Write(animationEntity); in UpdateStateAndTracks() local 493 stateHandle->trackStates.reserve(animationComponent.tracks.size()); in UpdateStateAndTracks() 498 stateHandle->trackStates.push_back({ Entity(trackEntity), 0U }); in UpdateStateAndTracks() 499 auto& trackState = stateHandle->trackStates.back(); in UpdateStateAndTracks() 720 auto stateHandle = stateManager_.Write(row.components[1]); in Update() local 721 if (animationHandle && stateHandle) { in Update() 722 UpdateAnimation(*stateHandle, *animationHandle, trackQuery_, deltaS); in Update() 724 (stateHandle->completed && animationHandle->state == AnimationComponent::PlaybackState::PLAY); in Update() 882 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsCreated() local 883 AnimationStateComponent& state = *stateHandle; in OnAnimationComponentsCreated() 906 auto stateHandle = stateManager_.Write(entity); OnAnimationComponentsUpdated() local [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_animation.cpp | 417 auto stateHandle = animationStateManager_->GetData(entity_); in OnAnimationStateChanged() local 418 const auto metaData = stateHandle->Owner()->MetaData(); in OnAnimationStateChanged() 422 static_cast<const void*>(static_cast<const uint8_t*>(stateHandle->RLock()) + data.offset)); in OnAnimationStateChanged() 433 stateHandle->RUnlock(); in OnAnimationStateChanged() 1049 auto stateHandle = animationStateManager_->GetData(entity_); in SetTime() local 1050 const auto metaData = stateHandle->Owner()->MetaData(); in SetTime() 1054 static_cast<float*>(static_cast<void*>(static_cast<uint8_t*>(stateHandle->WLock()) + data.offset)); in SetTime() 1056 stateHandle->WUnlock(); in SetTime()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.h | 87 RENDER_NS::RenderHandle stateHandle; member
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H A D | render_node_default_shadow_render_slot.h | 161 RENDER_NS::RenderHandle stateHandle; member
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H A D | render_node_default_material_deferred_shading.cpp | 384 allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specialization, in GetPsoHandle() 394 allShaderData_.stateHandle = {}; in CreateDefaultShaderData() 402 allShaderData_.stateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(allShaderData_.shaderHandle); in CreateDefaultShaderData()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 263 * @param stateHandle Render slot default graphics state handle. (Does not replace if not valid) 266 const RenderHandleReference& stateHandle) = 0;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 156 const RenderHandleReference& stateHandle) override;
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H A D | shader_manager.cpp | 398 const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) in SetRenderSlotData() 414 if (RenderHandleUtil::GetHandleType(stateHandle.GetHandle()) == RenderHandleType::GRAPHICS_STATE) { in SetRenderSlotData() 422 renderSlotIds_.data[renderSlotId].graphicsState = stateHandle; in SetRenderSlotData() 397 SetRenderSlotData( const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) SetRenderSlotData() argument
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