Home
last modified time | relevance | path

Searched refs:startable (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dstartable_object_controller.cpp206 auto add = [&startables](const IStartable::Ptr& startable) { startables.push_back(startable); }; in GetAllStartables()
235 root, false, [this, behavior](const IStartable::Ptr& startable) { StartStartable(startable.get(), behavior); }); in StartHierarchy()
240 void StartableObjectController::StartStartable(IStartable* const startable, ControlBehavior behavior) in StartStartable() argument
242 if (startable) { in StartStartable()
243 const auto state = GetValue(startable->StartableState()); in StartStartable()
245 const auto mode = GetValue(startable->StartableMode()); in StartStartable()
247 startable->Start(); in StartStartable()
266 root, true, [this, behavior](const IStartable::Ptr& startable) { StopStartabl in StopHierarchy()
271 StopStartable(IStartable* const startable, ControlBehavior behavior) StopStartable() argument
[all...]
H A Dstartable_object_controller.h78 void StartStartable(IStartable* const startable, ControlBehavior behavior);
79 void StopStartable(IStartable* const startable, ControlBehavior behavior);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dhierarchy_controller.h51 void AttachNode(INode* const startable);
52 void DetachNode(INode* const startable);

Completed in 2 milliseconds