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Help
Searched
refs:sscv
(Results
1 - 12
of
12
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_program_vk.cpp
55
const auto&
sscv
= mod.GetSpecilization();
in GpuShaderProgramVk()
local
57
GpuProgramUtil::CombineSpecializationConstants(
sscv
.constants, constants_);
in GpuShaderProgramVk()
68
const auto&
sscv
= mod.GetSpecilization();
in GpuShaderProgramVk()
local
70
GpuProgramUtil::CombineSpecializationConstants(
sscv
.constants, constants_);
in GpuShaderProgramVk()
108
const auto&
sscv
= mod.GetSpecilization();
in GpuComputeProgramVk()
local
110
vector<ShaderSpecialization::Constant>(
sscv
.constants.cbegin().ptr(),
sscv
.constants.cend().ptr());
in GpuComputeProgramVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_compute_generic.cpp
77
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(shader_);
in InitNode()
local
78
shaderSpecializationData_.constants.resize(
sscv
.constants.size());
in InitNode()
79
shaderSpecializationData_.data.resize(
sscv
.constants.size());
in InitNode()
81
shaderSpecializationData_.constants[idx] =
sscv
.constants[idx];
in InitNode()
84
useDataStoreShaderSpecialization_ = !
sscv
.constants.empty();
in InitNode()
H
A
D
render_node_fullscreen_generic.cpp
53
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(pipelineData_.shader);
in InitNode()
local
54
shaderSpecializationData_.constants.resize(
sscv
.constants.size());
in InitNode()
55
shaderSpecializationData_.data.resize(
sscv
.constants.size());
in InitNode()
57
shaderSpecializationData_.constants[idx] =
sscv
.constants[idx];
in InitNode()
60
useDataStoreShaderSpecialization_ = !
sscv
.constants.empty();
in InitNode()
H
A
D
render_blur.cpp
124
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(renderData_.shader);
in Execute()
local
128
const ShaderSpecializationConstantDataView specDataView {
sscv
.constants, specializationFlags };
in Execute()
135
const ShaderSpecializationConstantDataView specDataView {
sscv
.constants, specializationFlags };
in Execute()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_env.cpp
364
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(shaderHandle);
in GetPso()
local
365
vector<uint32_t> flags(
sscv
.constants.size());
in GetPso()
371
for (const auto& ref :
sscv
.constants) {
in GetPso()
391
const ShaderSpecializationConstantDataView specialization {
sscv
.constants, flags };
in GetPso()
H
A
D
render_node_default_shadows_blur.cpp
170
const ShaderSpecializationConstantView
sscv
=
in ProcessSingleShadow()
local
175
CORE_ASSERT(
sscv
.constants.size() == countof(specializationFlags));
in ProcessSingleShadow()
176
const ShaderSpecializationConstantDataView specDataView {
sscv
.constants, specializationFlags };
in ProcessSingleShadow()
H
A
D
render_node_default_depth_render_slot.cpp
352
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
354
allShaderData_.defaultSpecilizationConstants.resize(
sscv
.constants.size());
in CreateDefaultShaderData()
356
allShaderData_.defaultSpecilizationConstants[idx] =
sscv
.constants[idx];
in CreateDefaultShaderData()
H
A
D
render_node_default_material_deferred_shading.cpp
403
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
405
allShaderData_.defaultSpecilizationConstants.resize(
sscv
.constants.size());
in CreateDefaultShaderData()
407
allShaderData_.defaultSpecilizationConstants[idx] =
sscv
.constants[idx];
in CreateDefaultShaderData()
H
A
D
render_node_default_shadow_render_slot.cpp
441
const ShaderSpecializationConstantView&
sscv
= shaderMgr.GetReflectionSpecialization(pcfShaders_.basic);
in CreateDefaultShaderData()
local
442
allShaderData_.defaultSpecilizationConstants.resize(
sscv
.constants.size());
in CreateDefaultShaderData()
444
allShaderData_.defaultSpecilizationConstants[idx] =
sscv
.constants[idx];
in CreateDefaultShaderData()
H
A
D
render_node_default_material_render_slot.cpp
671
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
673
allShaderData_.defaultSpecilizationConstants.resize(
sscv
.constants.size());
in CreateDefaultShaderData()
675
allShaderData_.defaultSpecilizationConstants[idx] =
sscv
.constants[idx];
in CreateDefaultShaderData()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_simulation.cpp
203
const ShaderSpecializationConstantView
sscv
=
in GetPsoData()
local
206
sscv
.constants,
in GetPsoData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
gpu_program_gles.cpp
550
const auto&
sscv
= plat_.vertShaderModule_->GetSpecilization();
552
GpuProgramUtil::CombineSpecializationConstants(
sscv
.constants, constants_);
Completed in 11 milliseconds