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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp587 auto srcAnimationComponent = animationManager->Read(animationEntity); in RetargetSkinAnimation() local
588 if (!srcAnimationComponent) { in RetargetSkinAnimation()
592 *dstAnimationComponent = *srcAnimationComponent; in RetargetSkinAnimation()
593 trackTargets = UpdateTracks(ecs, dstAnimationComponent->tracks, srcAnimationComponent->tracks, srcJointEntities, in RetargetSkinAnimation()

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