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Searched refs:specularImages (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h796 BASE_NS::vector<CubemapMipLevel> specularImages; member
H A Dgltf2_loader.cpp1861 LoadResult& loadResult, const json::value& jsonData, vector<ImageBasedLight::CubemapMipLevel>& specularImages)
1863 const auto parseCubeMipLevel = [&specularImages](LoadResult& loadResult, const json::value& mipLevelJson) -> bool {
1877 specularImages.push_back(move(mipLevel));
1881 return ForEachInArray(loadResult, jsonData, "specularImages", parseCubeMipLevel);
1906 if (!ImageBasedLightSpecularImages(loadResult, jsonData, light->specularImages)) {
H A Dgltf2_importer.cpp2157 envHandle->radianceCubemapMipCount = (uint32_t)light->specularImages.size(); in CreateEnvironmentComponent()
3210 for (const auto& mipLevel : light->specularImages) {

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