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Searched refs:specializationFlags (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp362 uint32_t specializationFlags[maxFlagCount]; in GetPsoHandle() local
370 specializationFlags[constantId] = currentRenderPPConfiguration_.flags.x; in GetPsoHandle()
372 specializationFlags[constantId] = 0; in GetPsoHandle()
374 specializationFlags[constantId] = currentScene_.lightingFlags; in GetPsoHandle()
376 specializationFlags[constantId] = currentScene_.cameraShaderFlags; in GetPsoHandle()
382 specializationFlags }; in GetPsoHandle()
H A Drender_node_default_shadows_blur.cpp174 const uint32_t specializationFlags[] = { CORE_BLUR_TYPE_RG }; in ProcessSingleShadow() local
175 CORE_ASSERT(sscv.constants.size() == countof(specializationFlags)); in ProcessSingleShadow()
176 const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp524 uint32_t specializationFlags[maxSpecializationFlagCount]; in GetSubmeshPso() local
535 specializationFlags[constantId] = submeshFlags; in GetSubmeshPso()
538 specializationFlags[constantId] = submeshMaterialFlags.renderMaterialFlags; in GetSubmeshPso()
548 { specializationFlags, maxSpecializations } }; in GetSubmeshPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp127 const uint32_t specializationFlags[] = { blurInfo_.scaleType }; in Execute() local
128 const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute()
134 const uint32_t specializationFlags[] = { blurInfo_.blurType }; in Execute() local
135 const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute()
H A Drender_node_compute_generic.cpp198 if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle()
199 shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()
H A Drender_node_fullscreen_generic.cpp180 if (shaderSpecializationData_.data[constantId] != spec->specializationFlags[specId].value) { in GetPsoHandle()
181 shaderSpecializationData_.data[constantId] = spec->specializationFlags[specId].value; in GetPsoHandle()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Drender_data_store_render_pods.h457 ConstantFlags specializationFlags[MAX_SPECIALIZATION_CONSTANT_COUNT] {};
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp116 shaderSpecialization.specializationFlags[i].value = values[i]; in UpdateShaderSpecialization()

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