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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp82 const uint32_t specFlags[] = { CORE_SPREAD_TYPE_NEIGHBORHOOD }; in Init() local
83 const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()
89 const uint32_t specFlags[] = { CORE_SPREAD_TYPE_HORIZONTAL }; in Init() local
90 const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()
96 const uint32_t specFlags[] = { CORE_SPREAD_TYPE_VERTICAL }; in Init() local
97 const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()

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