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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp297 auto& spDesc = rp.subpassDesc; in CreateRenderPass() local
299 spDesc.inputAttachmentCount = (uint32_t)renderPass.inputAttachmentIndices.size(); in CreateRenderPass()
300 spDesc.colorAttachmentCount = (uint32_t)renderPass.colorAttachmentIndices.size(); in CreateRenderPass()
301 spDesc.resolveAttachmentCount = (uint32_t)renderPass.resolveAttachmentIndices.size(); in CreateRenderPass()
303 spDesc.depthAttachmentCount = (renderPass.depthAttachmentIndex != ~0u) ? 1u : 0u; in CreateRenderPass()
304 spDesc.depthAttachmentIndex = (spDesc.depthAttachmentCount > 0) ? renderPass.depthAttachmentIndex : ~0u; in CreateRenderPass()
305 spDesc.depthResolveAttachmentCount = (renderPass.depthResolveAttachmentIndex != ~0u) ? 1u : 0u; in CreateRenderPass()
306 spDesc.depthResolveAttachmentIndex = in CreateRenderPass()
307 (spDesc in CreateRenderPass()
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