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/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp419 GLuint sourceTex = GLUtils::CreateTextureFromImage(img); in ConvertYUV2RGBA() local
422 param_->renderer_->Draw(sourceTex, tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseYUVDMA2RGB2D_, &vp, in ConvertYUV2RGBA()
438 RenderTexturePtr sourceTex = source->tex; in ConvertRGBA2YUV() local
443 Draw2D2OES(sourceTex, tex); in ConvertRGBA2YUV()

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