Searched refs:sortType (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 292 if (renderSlotInfo.sortType == RenderSlotSortType::BY_MATERIAL) { in GetRenderSlotSubmeshes() 305 if (renderSlotInfo.sortType == RenderSlotSortType::FRONT_TO_BACK || in GetRenderSlotSubmeshes() 306 renderSlotInfo.sortType == RenderSlotSortType::BY_MATERIAL) { in GetRenderSlotSubmeshes() 308 } else if (renderSlotInfo.sortType == RenderSlotSortType::BACK_TO_FRONT) { in GetRenderSlotSubmeshes()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 95 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/storage/src/sqlite/ |
H A D | query_object.h | 63 void SetSortType(SortType sortType);
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H A D | query_object.cpp | 509 void QueryObject::SetSortType(SortType sortType) 511 sortType_ = sortType;
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/src/ |
H A D | query_expression.cpp | 355 WriteTimeSort sortType = isAsc ? WriteTimeSort::TIMESTAMP_ASC : WriteTimeSort::TIMESTAMP_DESC; in SetSortType() local 356 sortType_ = static_cast<int>(sortType); in SetSortType()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.h | 98 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
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H A D | render_node_default_shadow_render_slot.h | 126 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
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H A D | render_node_default_material_render_slot.h | 123 RENDER_NS::RenderSlotSortType sortType { RENDER_NS::RenderSlotSortType::NONE };
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H A D | render_node_default_depth_render_slot.cpp | 563 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 578 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
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H A D | render_node_default_shadow_render_slot.cpp | 696 const IRenderNodeSceneUtil::RenderSlotInfo rsi { currentScene_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 707 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
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H A D | render_node_default_material_render_slot.cpp | 885 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 909 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_parser_util.cpp | 555 RenderSlotSortType sortType = RenderSlotSortType::NONE; in GetRenderSlotSortType() local 557 if (!SafeGetJsonEnum(jsonValue, name, error, sortType)) { in GetRenderSlotSortType() 560 return sortType; in GetRenderSlotSortType()
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