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Searched refs:skinJointsManager_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp139 skinJointsManager_(*GetManager<ISkinJointsComponentManager>(ecs)), in SkinningSystem()
163 { skinJointsManager_, ComponentQuery::Operation::REQUIRE }, in Initialize()
251 auto const skinJointsHandle = skinJointsManager_.Read(row.components[SKIN_JOINTS_INDEX]); in UpdateSkin()
377 skinJointsManager_.Create(entity); in CreateInstance()
389 if (auto skinInstanceHandle = skinJointsManager_.Write(entity); skinInstanceHandle) { in CreateInstance()
400 if (!EntityUtil::IsValid(entity) || !skinJointsManager_.HasComponent(skinIbmEntity) || in CreateInstance()
406 if (const auto jointsHandle = skinJointsManager_.Read(skinIbmEntity); jointsHandle) { in CreateInstance()
428 skinJointsManager_.Create(entity); in CreateInstance()
429 const auto dstJointsHandle = skinJointsManager_.Write(entity); in CreateInstance()
430 const auto srcJointsHandle = skinJointsManager_ in CreateInstance()
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H A Dskinning_system.h82 ISkinJointsComponentManager& skinJointsManager_; member in final

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