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Searched refs:sinkSceneType (Results 1 - 9 of 9) sorted by relevance

/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/
H A Daudio_effect_chain_adapter.h63 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType);
H A Daudio_effect_chain_manager.h135 bool CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType);
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
H A Daudio_effect_chain_adapter.cpp342 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType) in EffectChainManagerSceneCheck() argument
344 if (sceneType == nullptr || sinkSceneType == nullptr) { in EffectChainManagerSceneCheck()
350 std::string sinkSceneTypeString = sinkSceneType; in EffectChainManagerSceneCheck()
H A Daudio_effect_chain_manager.cpp1015 bool AudioEffectChainManager::CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType) in CheckSceneTypeMatch() argument
1019 std::string sinkSceneTypeAndDeviceKey = sinkSceneType + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch()
1025 if (sceneType == sinkSceneType && (sceneTypeToSpecialEffectSet_.count(sinkSceneType) || in CheckSceneTypeMatch()
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/
H A Daudio_effect_chain_adapter_unit_test.cpp710 const char *sinkSceneType = nullptr; in HWTEST() local
712 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST()
730 const char *sinkSceneType = nullptr; in HWTEST() local
731 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST()
750 const char *sinkSceneType = "SCENE_MUSIC"; in HWTEST() local
751 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST()
H A Daudio_effect_chain_manager_unit_test.cpp1653 const std::string sinkSceneType = "SCENE_MOVIE"; in HWTEST() local
1654 bool result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST()
1662 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST()
1669 AudioEffectChainManager::GetInstance()->CreateAudioEffectChain(sinkSceneType, true); in HWTEST()
1671 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST()
1675 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST()
1689 const std::string sinkSceneType = "SCENE_MUSIC"; in HWTEST() local
1697 bool result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST()
1710 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, ""); in HWTEST()
1714 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneTyp in HWTEST()
1727 string sinkSceneType = ""; HWTEST() local
1744 string sinkSceneType = "SCENE_MOVIE"; HWTEST() local
[all...]
/foundation/multimedia/audio_framework/frameworks/native/pulseaudio/modules/hdi/
H A Dsink_userdata.h66 int32_t sinkSceneType; member
H A Dhdi_sink.c1150 static void RecordEffectChainStatus(bool existFlag, const char *sinkSceneType, const char *sinkSceneMode, in RecordEffectChainStatus() argument
1156 existFlag, sinkSceneType, sinkSceneMode, actualSpatializationEnabled); in RecordEffectChainStatus()
1160 static bool GetExistFlag(pa_sink_input *sinkIn, const char *sinkSceneType, const char *sinkSceneMode, in GetExistFlag() argument
1164 EffectChainManagerExist(sinkSceneType, sinkSceneMode, spatializationEnabled ? "1" : "0"); in GetExistFlag()
1380 const char *sinkSceneType = pa_proplist_gets(sinkIn->proplist, "scene.type"); in SinkRenderMultiChannelCluster() local
1383 bool existFlag = EffectChainManagerExist(sinkSceneType, sinkSceneMode, sinkSpatializationEnabled); in SinkRenderMultiChannelCluster()
1651 char *sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() local
1654 sinkSceneType = SCENE_TYPE_SET[SCENE_TYPE_NUM - 1]; // EFFECT_NONE in HandleSinkSceneType()
1662 sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType()
1668 return sinkSceneType; in HandleSinkSceneType()
1855 PrimaryEffectProcess(struct Userdata *u, pa_memchunk *chunkIn, char *sinkSceneType) PrimaryEffectProcess() argument
1940 char *sinkSceneType = CheckAndDealEffectZeroVolume(u, currentTime, (char *)sceneType); SinkRenderPrimaryProcess() local
2080 const char *sinkSceneType = pa_proplist_gets(i->proplist, "scene.type"); InputIsMultiChannel() local
[all...]
/foundation/multimedia/audio_framework/test/fuzztest/audioeffect_fuzzer/
H A Daudio_effect_fuzzer.cpp383 const std::string sinkSceneType = SCENETYPEMUSIC; in CheckSceneTypeMatchFuzzTest() local
388 AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in CheckSceneTypeMatchFuzzTest()

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