/foundation/multimedia/audio_framework/frameworks/native/audioeffect/include/ |
H A D | audio_effect_chain_adapter.h | 63 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType);
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H A D | audio_effect_chain_manager.h | 135 bool CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType);
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/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/ |
H A D | audio_effect_chain_adapter.cpp | 342 bool EffectChainManagerSceneCheck(const char *sinkSceneType, const char *sceneType) in EffectChainManagerSceneCheck() argument 344 if (sceneType == nullptr || sinkSceneType == nullptr) { in EffectChainManagerSceneCheck() 350 std::string sinkSceneTypeString = sinkSceneType; in EffectChainManagerSceneCheck()
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H A D | audio_effect_chain_manager.cpp | 1015 bool AudioEffectChainManager::CheckSceneTypeMatch(const std::string &sinkSceneType, const std::string &sceneType) in CheckSceneTypeMatch() argument 1019 std::string sinkSceneTypeAndDeviceKey = sinkSceneType + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() 1025 if (sceneType == sinkSceneType && (sceneTypeToSpecialEffectSet_.count(sinkSceneType) || in CheckSceneTypeMatch()
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/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/ |
H A D | audio_effect_chain_adapter_unit_test.cpp | 710 const char *sinkSceneType = nullptr; in HWTEST() local 712 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST() 730 const char *sinkSceneType = nullptr; in HWTEST() local 731 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST() 750 const char *sinkSceneType = "SCENE_MUSIC"; in HWTEST() local 751 bool result2 = EffectChainManagerSceneCheck(sinkSceneType, sceneType); in HWTEST()
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H A D | audio_effect_chain_manager_unit_test.cpp | 1653 const std::string sinkSceneType = "SCENE_MOVIE"; in HWTEST() local 1654 bool result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST() 1662 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST() 1669 AudioEffectChainManager::GetInstance()->CreateAudioEffectChain(sinkSceneType, true); in HWTEST() 1671 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST() 1675 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST() 1689 const std::string sinkSceneType = "SCENE_MUSIC"; in HWTEST() local 1697 bool result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in HWTEST() 1710 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, ""); in HWTEST() 1714 result = AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneTyp in HWTEST() 1727 string sinkSceneType = ""; HWTEST() local 1744 string sinkSceneType = "SCENE_MOVIE"; HWTEST() local [all...] |
/foundation/multimedia/audio_framework/frameworks/native/pulseaudio/modules/hdi/ |
H A D | sink_userdata.h | 66 int32_t sinkSceneType; member
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H A D | hdi_sink.c | 1150 static void RecordEffectChainStatus(bool existFlag, const char *sinkSceneType, const char *sinkSceneMode, in RecordEffectChainStatus() argument 1156 existFlag, sinkSceneType, sinkSceneMode, actualSpatializationEnabled); in RecordEffectChainStatus() 1160 static bool GetExistFlag(pa_sink_input *sinkIn, const char *sinkSceneType, const char *sinkSceneMode, in GetExistFlag() argument 1164 EffectChainManagerExist(sinkSceneType, sinkSceneMode, spatializationEnabled ? "1" : "0"); in GetExistFlag() 1380 const char *sinkSceneType = pa_proplist_gets(sinkIn->proplist, "scene.type"); in SinkRenderMultiChannelCluster() local 1383 bool existFlag = EffectChainManagerExist(sinkSceneType, sinkSceneMode, sinkSpatializationEnabled); in SinkRenderMultiChannelCluster() 1651 char *sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() local 1654 sinkSceneType = SCENE_TYPE_SET[SCENE_TYPE_NUM - 1]; // EFFECT_NONE in HandleSinkSceneType() 1662 sinkSceneType = SCENE_TYPE_SET[i]; in HandleSinkSceneType() 1668 return sinkSceneType; in HandleSinkSceneType() 1855 PrimaryEffectProcess(struct Userdata *u, pa_memchunk *chunkIn, char *sinkSceneType) PrimaryEffectProcess() argument 1940 char *sinkSceneType = CheckAndDealEffectZeroVolume(u, currentTime, (char *)sceneType); SinkRenderPrimaryProcess() local 2080 const char *sinkSceneType = pa_proplist_gets(i->proplist, "scene.type"); InputIsMultiChannel() local [all...] |
/foundation/multimedia/audio_framework/test/fuzztest/audioeffect_fuzzer/ |
H A D | audio_effect_fuzzer.cpp | 383 const std::string sinkSceneType = SCENETYPEMUSIC; in CheckSceneTypeMatchFuzzTest() local 388 AudioEffectChainManager::GetInstance()->CheckSceneTypeMatch(sinkSceneType, sceneType); in CheckSceneTypeMatchFuzzTest()
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