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Help
Searched
refs:sinA
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/diagram/vertexprimitive/
H
A
D
geometry_bezier_arc.cpp
136
float
sinA
= Sin(angle * RADIAN_TO_ANGLE);
in Init()
local
138
float y1 = -
sinA
* delatX2 + cosA * delatY2;
in Init()
139
float x1 = cosA * delatX2 +
sinA
* delatY2;
in Init()
167
float cx = sx2 + (cosA * cx1 -
sinA
* cy1);
in Init()
168
float cy = sy2 + (
sinA
* cx1 + cosA * cy1);
in Init()
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H
A
D
graphic_math.h
882
T
sinA
= static_cast<T>(Sin(angle));
in Rotate()
local
890
rData[1] = uy * ux * diff + uz *
sinA
; // 1 : index
in Rotate()
891
rData[2] = uz * ux * diff - uy *
sinA
; // 2 : index
in Rotate()
893
rData[4] = ux * uy * diff - uz *
sinA
; // 4 : index
in Rotate()
895
rData[6] = uz * uy * diff + ux *
sinA
; // 6 : index
in Rotate()
897
rData[8] = ux * uz * diff + uy *
sinA
; // 8 : index
in Rotate()
898
rData[9] = uy * uz * diff - ux *
sinA
; // 9 : index
in Rotate()
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