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Searched refs:signalResourceType (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp217 sd.signalResourceType = (backendType == DeviceBackendType::VULKAN) ? SignalResourceType::GPU_SEMAPHORE in ProcessFrameSignalData()
370 const SignalResourceType signalResourceType = signalData.signalResourceType; in AddGpuSignal() local
371 if ((backendType == DeviceBackendType::VULKAN) && (signalResourceType != SignalResourceType::GPU_SEMAPHORE)) { in AddGpuSignal()
374 (signalResourceType != SignalResourceType::GPU_FENCE)) { in AddGpuSignal()
378 PLUGIN_LOG_E("Invalid signal type (%u) for platform (%u)", static_cast<uint32_t>(signalResourceType), in AddGpuSignal()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H A Dintf_render_frame_util.h118 SignalResourceType signalResourceType {};

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