Searched refs:siblingNode (Results 1 - 9 of 9) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | view_model.h | 39 void InsertChildAfter(void* parentNode, void* childNode, void* siblingNode); 41 void InsertChildBefore(void* parentNode, void* childNode, void* siblingNode);
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H A D | view_model.cpp | 732 void InsertChildAfter(void* parentNode, void* childNode, void* siblingNode) in InsertChildAfter() argument 745 auto* sibling = reinterpret_cast<UINode*>(siblingNode); in InsertChildAfter() 757 void InsertChildBefore(void* parentNode, void* childNode, void* siblingNode) in InsertChildBefore() argument 770 auto* sibling = reinterpret_cast<UINode*>(siblingNode); in InsertChildBefore()
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H A D | frame_node_modifier.cpp | 90 auto* siblingNode = reinterpret_cast<UINode*>(sibling); in InsertChildAfterInFrameNode() local 91 index = currentNode->GetChildIndex(Referenced::Claim<UINode>(siblingNode)); in InsertChildAfterInFrameNode()
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H A D | render_node_modifier.cpp | 71 auto* siblingNode = reinterpret_cast<UINode*>(sibling); in InsertChildAfter() local 72 index = currentNode->GetChildIndex(Referenced::Claim<UINode>(siblingNode)); in InsertChildAfter()
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/foundation/arkui/ace_engine/interfaces/native/node/ |
H A D | node_model.h | 128 int32_t InsertChildAfter(ArkUI_NodeHandle parentNode, ArkUI_NodeHandle childNode, ArkUI_NodeHandle siblingNode); 129 int32_t InsertChildBefore(ArkUI_NodeHandle parentNode, ArkUI_NodeHandle childNode, ArkUI_NodeHandle siblingNode);
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H A D | node_model.cpp | 234 int32_t InsertChildAfter(ArkUI_NodeHandle parentNode, ArkUI_NodeHandle childNode, ArkUI_NodeHandle siblingNode) in InsertChildAfter() argument 244 parentNode->uiNodeHandle, childNode->uiNodeHandle, siblingNode ? siblingNode->uiNodeHandle : nullptr); in InsertChildAfter() 249 int32_t InsertChildBefore(ArkUI_NodeHandle parentNode, ArkUI_NodeHandle childNode, ArkUI_NodeHandle siblingNode) in InsertChildBefore() argument 259 parentNode->uiNodeHandle, childNode->uiNodeHandle, siblingNode ? siblingNode->uiNodeHandle : nullptr); in InsertChildBefore()
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/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | NodeImpl.cpp | 455 SCENE_NS::INode::Ptr siblingNode; in InsertChildAfter() local 457 siblingNode = GetNativeMeta<SCENE_NS::INode>(siblingJS); in InsertChildAfter() 462 ExecSyncTask([container, childNode, siblingNode]() { in InsertChildAfter() 463 if (siblingNode) { in InsertChildAfter() 468 if (d == siblingNode) { in InsertChildAfter()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | ui_node.cpp | 173 void UINode::AddChildAfter(const RefPtr<UINode>& child, const RefPtr<UINode>& siblingNode) in AddChildAfter() argument 176 CHECK_NULL_VOID(siblingNode); in AddChildAfter() 186 auto siblingNodeIter = std::find(children_.begin(), children_.end(), siblingNode); in AddChildAfter() 196 void UINode::AddChildBefore(const RefPtr<UINode>& child, const RefPtr<UINode>& siblingNode) in AddChildBefore() argument 199 CHECK_NULL_VOID(siblingNode); in AddChildBefore() 209 auto siblingNodeIter = std::find(children_.begin(), children_.end(), siblingNode); in AddChildBefore()
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H A D | ui_node.h | 88 void AddChildAfter(const RefPtr<UINode>& child, const RefPtr<UINode>& siblingNode); 89 void AddChildBefore(const RefPtr<UINode>& child, const RefPtr<UINode>& siblingNode);
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