Searched refs:shearY (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/diagram/common/ |
H A D | paint.cpp | 331 void Paint::SetTransform(float scaleX, float shearX, float shearY, in SetTransform() argument 336 Transform(scaleX, shearX, shearY, scaleY, transLateX, transLateY); in SetTransform() 340 void Paint::Transform(float scaleX, float shearX, float shearY, float scaleY, int16_t transLateX, int16_t transLateY) in Transform() argument 351 transfrom_.SetData(3, transfrom_.GetData()[3] + shearY); in Transform()
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/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/diagram/common/ |
H A D | paint.h | 677 * @param shearY shear y value. 684 void SetTransform(float scaleX, float shearX, float shearY, float scaleY, int16_t transLateX, int16_t transLateY); 690 * @param shearY shear y value. 697 void Transform(float scaleX, float shearX, float shearY, float scaleY, int16_t transLateX, int16_t transLateY);
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/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/ |
H A D | transform.h | 225 void Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shearZ);
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H A D | graphic_math.h | 701 static Matrix4<T> Shear(const Vector2<T>& shearX, const Vector2<T>& shearY, const Vector2<T>& shearZ); 935 Matrix4<T> Matrix4<T>::Shear(const Vector2<T>& shearX, const Vector2<T>& shearY, const Vector2<T>& shearZ) in Shear() argument 940 shearMat4[0][1] = shearY.x_; // 0 1 : index in Shear() 941 shearMat4[2][1] = shearY.y_; // 2 1 : index in Shear()
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/foundation/graphic/graphic_utils_lite/frameworks/ |
H A D | transform.cpp | 162 void TransformMap::Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shearZ) in Shear() argument 165 shearY_ = shearY; in Shear()
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/foundation/arkui/ui_lite/interfaces/kits/components/ |
H A D | ui_view.h | 1371 * @param shearY Indicates the shear parameters around y- axes, 1378 void Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shearZ);
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/foundation/arkui/ace_engine_lite/frameworks/src/core/components/ |
H A D | canvas_component.cpp | 1466 float shearY = FloatOf(args[ArgsIndex::IDX_2]); in Transform() local 1470 component->paint_.Transform(scaleX, shearX, shearY, scaleY, translateX, translateY); in Transform() 1496 float shearY = FloatOf(args[ArgsIndex::IDX_2]); in SetTransform() local 1500 component->paint_.SetTransform(scaleX, shearX, shearY, scaleY, translateX, translateY); in SetTransform()
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/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_view.cpp | 330 void UIView::Shear(const Vector2<float>& shearX, const Vector2<float>& shearY, const Vector2<float>& shearZ) in Shear() argument 342 transMap_->Shear(shearX, shearY, shearZ); in Shear()
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