/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadow_render_slot.cpp | 202 const bool shadowTypeChanged = (shadowTypes.shadowType != shadowBuffers_.shadowTypes.shadowType); in PreExecuteFrame() 211 if (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame() 282 cmdList, *storeMaterial, shadowBuffers_.shadowTypes.shadowType, camera, light, shadowPassIdx); in ExecuteFrame() 294 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, in RenderSubmeshes() 320 (shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) ? vsmShaders_ : pcfShaders_; in RenderSubmeshes() 557 const bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass() 651 (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) in UpdateCurrentScene() 293 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) RenderSubmeshes() argument
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H A D | render_node_default_shadows_blur.cpp | 83 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame() 128 if (shadowTypes_.shadowType != IRenderDataStoreDefaultLight::ShadowType::VSM) { in ExecuteFrame()
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H A D | render_node_default_shadow_render_slot.h | 106 const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light,
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_configuration_component.h | 80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_light.h | 96 ShadowType shadowType { ShadowType::PCF };
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_light.cpp | 130 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in GetLightingFlags()
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/foundation/arkui/ace_engine/interfaces/napi/kits/promptaction/ |
H A D | prompt_action.cpp | 299 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow() local 301 napi_get_value_int32(env, typeApi, &shadowType); in GetToastObjectShadow() 303 if (shadowType != static_cast<int32_t>(ShadowType::BLUR)) { in GetToastObjectShadow() 304 shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow() 306 shadowType = in GetToastObjectShadow() 307 std::clamp(shadowType, static_cast<int32_t>(ShadowType::COLOR), static_cast<int32_t>(ShadowType::BLUR)); in GetToastObjectShadow() 308 shadowProps.SetShadowType(static_cast<ShadowType>(shadowType)); in GetToastObjectShadow() 1080 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetNapiObjectShadow() local 1082 napi_get_value_int32(env, typeApi, &shadowType); in GetNapiObjectShadow() 1084 if (shadowType ! in GetNapiObjectShadow() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 581 st.shadowType = (renderConfigurationComponent.shadowType == RenderConfigurationComponent::SceneShadowType::VSM) in GetRenderShadowTypes()
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | node_common_modifier.cpp | 1030 auto shadowType = shadows[NUM_4].i32; // ShadowType in SetBackShadow() local 1042 shadow.SetShadowType(static_cast<ShadowType>(shadowType)); in SetBackShadow() 5202 options->shadowType = static_cast<ArkUI_Int32>(shadow->GetShadowType()); in GetCustomShadow()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_common_bridge.cpp | 2090 uint32_t shadowType = typeArg->Uint32Value(vm); in SetShadow() local 2092 std::clamp(shadowType, static_cast<uint32_t>(ShadowType::COLOR), static_cast<uint32_t>(ShadowType::BLUR)); in SetShadow()
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/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/ |
H A D | arkoala_api.h | 459 ArkUI_Int32 shadowType; member
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/foundation/arkui/ace_engine/interfaces/native/node/ |
H A D | style_modifier.cpp | 2135 g_numberValues[NUM_4].i32 = options.shadowType; in GetCustomShadow()
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