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Searched refs:shadowType (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp202 const bool shadowTypeChanged = (shadowTypes.shadowType != shadowBuffers_.shadowTypes.shadowType); in PreExecuteFrame()
211 if (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()
282 cmdList, *storeMaterial, shadowBuffers_.shadowTypes.shadowType, camera, light, shadowPassIdx); in ExecuteFrame()
294 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, in RenderSubmeshes()
320 (shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) ? vsmShaders_ : pcfShaders_; in RenderSubmeshes()
557 const bool isPcf = (buffers.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::PCF); in CreateRenderPass()
651 (shadowBuffers_.shadowTypes.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) in UpdateCurrentScene()
293 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) RenderSubmeshes() argument
H A Drender_node_default_shadows_blur.cpp83 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in PreExecuteFrame()
128 if (shadowTypes_.shadowType != IRenderDataStoreDefaultLight::ShadowType::VSM) { in ExecuteFrame()
H A Drender_node_default_shadow_render_slot.h106 const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light,
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_configuration_component.h80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_light.h96 ShadowType shadowType { ShadowType::PCF };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp130 if (shadowTypes_.shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) { in GetLightingFlags()
/foundation/arkui/ace_engine/interfaces/napi/kits/promptaction/
H A Dprompt_action.cpp299 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow() local
301 napi_get_value_int32(env, typeApi, &shadowType); in GetToastObjectShadow()
303 if (shadowType != static_cast<int32_t>(ShadowType::BLUR)) { in GetToastObjectShadow()
304 shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow()
306 shadowType = in GetToastObjectShadow()
307 std::clamp(shadowType, static_cast<int32_t>(ShadowType::COLOR), static_cast<int32_t>(ShadowType::BLUR)); in GetToastObjectShadow()
308 shadowProps.SetShadowType(static_cast<ShadowType>(shadowType)); in GetToastObjectShadow()
1080 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetNapiObjectShadow() local
1082 napi_get_value_int32(env, typeApi, &shadowType); in GetNapiObjectShadow()
1084 if (shadowType ! in GetNapiObjectShadow()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp581 st.shadowType = (renderConfigurationComponent.shadowType == RenderConfigurationComponent::SceneShadowType::VSM) in GetRenderShadowTypes()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_common_modifier.cpp1030 auto shadowType = shadows[NUM_4].i32; // ShadowType in SetBackShadow() local
1042 shadow.SetShadowType(static_cast<ShadowType>(shadowType)); in SetBackShadow()
5202 options->shadowType = static_cast<ArkUI_Int32>(shadow->GetShadowType()); in GetCustomShadow()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_common_bridge.cpp2090 uint32_t shadowType = typeArg->Uint32Value(vm); in SetShadow() local
2092 std::clamp(shadowType, static_cast<uint32_t>(ShadowType::COLOR), static_cast<uint32_t>(ShadowType::BLUR)); in SetShadow()
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h459 ArkUI_Int32 shadowType; member
/foundation/arkui/ace_engine/interfaces/native/node/
H A Dstyle_modifier.cpp2135 g_numberValues[NUM_4].i32 = options.shadowType; in GetCustomShadow()

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