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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp208 const auto& shaderdata = (const GpuShaderProgramPlatformDataGL&)plat_.graphicsShader->GetPlatformData(); variable
209 PLUGIN_ASSERT(shaderdata.program != 0);
215 if (shaderdata.inputs[idx] != Gles::INVALID_LOCATION) {

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