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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp409 const string_view shaderStr = svRef.shaderFileStr; in CreateGraphicsShader() local
417 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
426 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()

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