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Help
Searched
refs:shaderStage
(Results
1 - 13
of
13
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
spirv_cross_helpers_gles.cpp
140
if (spc.
shaderStage
& mask) {
in Specialize()
154
if (spc.
shaderStage
& mask) {
in Specialize()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H
A
D
spirv_cross_helper_structs_gles.h
123
ShaderStageFlags
shaderStage
;
member
H
A
D
spirv_cross_helpers_gles.cpp
344
if (spc.
shaderStage
& mask) {
in Specialize()
358
if (spc.
shaderStage
& mask) {
in Specialize()
H
A
D
main.cpp
640
constant.
shaderStage
= static_cast<ShaderStageFlagBits>(header.type);
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_state_object_vk.cpp
360
if (constant.
shaderStage
& CORE_SHADER_STAGE_VERTEX_BIT) {
in GraphicsPipelineStateObjectVk()
364
if (constant.
shaderStage
& CORE_SHADER_STAGE_FRAGMENT_BIT) {
in GraphicsPipelineStateObjectVk()
557
if (constant.
shaderStage
& CORE_SHADER_STAGE_COMPUTE_BIT) {
in ComputePipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_program_util.cpp
137
ShaderSpecialization::Constant { constant.
shaderStage
, constant.id, constant.type, offset });
in AddSpecializationConstants()
H
A
D
shader_manager.cpp
2212
constant.
shaderStage
= header.type;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
499
if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) {
in GetShaderSpecializationView()
505
} else if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) {
in GetShaderSpecializationView()
H
A
D
render_node_default_material_render_slot.cpp
797
if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) {
in GetShaderSpecializationView()
803
} else if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) {
in GetShaderSpecializationView()
H
A
D
render_node_default_env.cpp
374
if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) {
in GetPso()
H
A
D
render_node_default_material_deferred_shading.cpp
368
if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_FRAGMENT_BIT) {
in GetPsoHandle()
H
A
D
render_node_default_shadow_render_slot.cpp
532
if (ref.
shaderStage
== ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT) {
in GetSubmeshPso()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
1307
ShaderStageFlags
shaderStage
;
member
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