H A D | node_context_pso_manager.cpp | 64 const RenderHandle shaderHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) 66 return Hash(shaderHandle.id, shaderSpecialization); 71 const ShaderSpecializationConstantDataView& shaderSpecialization, const uint64_t customGraphicsStateHash) 77 return Hash(hash, shaderHandle.id, graphicsStateHandle.id, shaderSpecialization, customGraphicsStateHash); 179 const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecialization) in GetComputePsoHandle() 192 const uint64_t hash = HashComputeShader(shaderHandle, shaderSpecialization); in GetComputePsoHandle() 218 shaderSpecialization.constants.begin(), shaderSpecialization.constants.end()), in GetComputePsoHandle() 219 vector<uint32_t>(shaderSpecialization.data.begin(), shaderSpecialization in GetComputePsoHandle() 178 GetComputePsoHandle(const RenderHandle shaderHandle, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument 229 GetComputePsoHandle(const RenderHandle shaderHandle, const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument 242 GetGraphicsPsoHandleImpl(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) GetGraphicsPsoHandleImpl() argument 317 GetGraphicsPsoHandle(const RenderHandle shaderHandle, const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument 334 GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument 343 GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument [all...] |