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Help
Searched
refs:shaderHandle_
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_render.cpp
90
shaderHandle_
= shaderMgr.GetShaderHandle("dotfieldshaders://shader/default_material_dotfield.shader");
in InitNode()
154
const PsoData psoData = GetPsoData(renderNodeContextMgr,
shaderHandle_
);
in RenderData()
H
A
D
render_node_dotfield_simulation.h
85
RENDER_NS::RenderHandle
shaderHandle_
;
member in Dotfield::final
H
A
D
render_node_dotfield_render.h
81
RENDER_NS::RenderHandle
shaderHandle_
;
member in Dotfield::final
H
A
D
render_node_dotfield_simulation.cpp
103
shaderHandle_
= renderNodeContextMgr.GetShaderManager().GetShaderHandle(
in InitNode()
151
PsoData psoData = GetPsoData(renderNodeContextMgr, currBinders.pl,
shaderHandle_
, firstFrame_);
in ComputeSimulate()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_env.cpp
139
shaderHandle_
= shaderMgr.GetShaderHandle(DefaultMaterialShaderConstants::ENV_SHADER_NAME);
in InitNode()
188
const RenderHandle shaderHandle = renderEnv.shader ? renderEnv.shader.GetHandle() :
shaderHandle_
;
in RenderData()
190
if ((renderEnv.backgroundType != currentBgType_) || (shaderHandle.id !=
shaderHandle_
.id) ||
in RenderData()
507
shaderHandle_
= enableMultiView_ ? shaderMgr.GetShaderHandle(
in ResetRenderSlotData()
H
A
D
render_node_default_env.h
111
RENDER_NS::RenderHandle
shaderHandle_
;
member in final
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