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Searched refs:setIdx (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dpipeline_descriptor_set_binder.cpp562 for (uint32_t setIdx = 0; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in Init()
563 const auto& pipelineDescRef = pipelineLayout.descriptorSetLayouts[setIdx]; in Init()
569 const auto& descRef = descriptorSetsLayoutBindings[setIdx]; in Init()
570 const auto descHandle = handles[setIdx]; in Init()
609 const uint32_t setIdx = setToBinderIndex_[set]; in BindBuffer() local
610 if (setIdx < static_cast<uint32_t>(descriptorSetBinders_.size())) { in BindBuffer()
611 descriptorSetBinders_[setIdx].BindBuffer(binding, resource, flags); in BindBuffer()
625 const uint32_t setIdx in BindBuffers() local
636 const uint32_t setIdx = setToBinderIndex_[set]; BindImage() local
652 const uint32_t setIdx = setToBinderIndex_[set]; BindImages() local
663 const uint32_t setIdx = setToBinderIndex_[set]; BindSampler() local
680 const uint32_t setIdx = setToBinderIndex_[set]; BindSamplers() local
690 const uint32_t setIdx = setToBinderIndex_[set]; GetDescriptorSetHandle() local
702 const uint32_t setIdx = setToBinderIndex_[set]; GetDescriptorSetLayoutBindingResources() local
756 const uint32_t setIdx = setToBinderIndex_[beginSet]; GetDescriptorSetHandles() local
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H A Drender_node_util.cpp244 for (uint32_t setIdx = 0; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in GetDescriptorCounts()
245 const auto& setRef = pipelineLayout.descriptorSetLayouts[setIdx]; in GetDescriptorCounts()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp210 for (const auto& setIdx : setIndices) { in ShaderPipelineBinder()
212 pipelineDescriptorSetBinder_->GetDescriptorSetLayoutBindingResources(setIdx); in ShaderPipelineBinder()
241 setToBinderIndex_[setIdx] = vecIdx++; in ShaderPipelineBinder()
276 for (uint32_t setIdx = 0; setIdx < static_cast<uint32_t>(descriptorSetResources_.size()); ++setIdx) { in EvaluateCustomPropertyBindings()
277 const auto& descRef = descriptorSetResources_[setIdx]; in EvaluateCustomPropertyBindings()
278 const auto& plSet = pipelineLayout_.descriptorSetLayouts[setIdx]; in EvaluateCustomPropertyBindings()
289 setIdx, bindingRef.binding); in EvaluateCustomPropertyBindings()
370 const uint32_t setIdx in BindBuffer() local
401 const uint32_t setIdx = setToBinderIndex_[set]; BindBuffers() local
433 const uint32_t setIdx = setToBinderIndex_[set]; BindImage() local
466 const uint32_t setIdx = setToBinderIndex_[set]; BindImages() local
499 const uint32_t setIdx = setToBinderIndex_[set]; BindSampler() local
528 const uint32_t setIdx = setToBinderIndex_[set]; BindSamplers() local
605 const uint32_t setIdx = setToBinderIndex_[set]; GetResourceBinding() local
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H A Dshader_manager.cpp153 for (uint32_t setIdx = 0; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in GetPipelineLayoutCompatibilityFlags()
154 const auto& lSet = lhs.descriptorSetLayouts[setIdx]; in GetPipelineLayoutCompatibilityFlags()
155 const auto& rSet = rhs.descriptorSetLayouts[setIdx]; in GetPipelineLayoutCompatibilityFlags()
178 for (uint32_t setIdx = 0; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in GetPipelineLayoutCompatibilityFlags()
179 const auto& lSet = lhs.descriptorSetLayouts[setIdx]; in GetPipelineLayoutCompatibilityFlags()
180 const auto& rSet = rhs.descriptorSetLayouts[setIdx]; in GetPipelineLayoutCompatibilityFlags()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp213 for (uint32_t setIdx = 0U; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in ExecuteFrameGraphics()
214 const auto& currSet = pl.descriptorSetLayouts[setIdx]; in ExecuteFrameGraphics()
216 descriptorSetHandles[setIdx] = descriptorSetMgr.CreateOneFrameDescriptorSet(currSet.bindings); in ExecuteFrameGraphics()
218 descriptorSetHandles[setIdx], binder->GetDescriptorSetLayoutBindingResources(currSet.set)); in ExecuteFrameGraphics()
302 for (uint32_t setIdx = 0U; setIdx < PipelineLayoutConstants::MAX_DESCRIPTOR_SET_COUNT; ++setIdx) { in ExecuteFrameCompute()
303 const auto& currSet = pl.descriptorSetLayouts[setIdx]; in ExecuteFrameCompute()
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/parallel_render/
H A Drs_render_task_test.cpp75 uint64_t setIdx = 10; in HWTEST_F() local
76 renderTask_->SetIdx(setIdx); in HWTEST_F()
78 ASSERT_EQ(setIdx, getIdx); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp109 const uint32_t setIdx = operationIdx; in GetDescriptorSetFillData() local
110 const auto& descSetLayoutData = pipelineLayoutDataVk.descriptorSetLayouts[setIdx]; in GetDescriptorSetFillData()
115 ds.descriptorSetLayouts[setIdx] = descSetLayoutData.descriptorSetLayout; in GetDescriptorSetFillData()
116 ds.descriptorSetLayoutOwnership[setIdx] = false; // not owned, cannot be destroyed in GetDescriptorSetFillData()
124 &ds.descriptorSetLayouts[setIdx])); // pSetLayout in GetDescriptorSetFillData()
156 &ds.descriptorSetLayouts[setIdx])); // pSetLayout in GetDescriptorSetFillData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp551 for (uint32_t setIdx = 0; setIdx < AllDescriptorSets::SINGLE_SET_COUNT; ++setIdx) { in ResetAndUpdateDescriptorSets()
553 descriptorSetMgr.CreateDescriptorSet(setIdx, allShaderData_.defaultPipelineLayout); in ResetAndUpdateDescriptorSets()
554 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
555 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp622 constexpr uint32_t setIdx = 0u; in ProcessBuffersAndDescriptors() local
624 descriptorSetMgr.CreateDescriptorSet(setIdx, allShaderData_.defaultPipelineLayout); in ProcessBuffersAndDescriptors()
626 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors()
629 constexpr uint32_t setIdx = 1u; in ProcessBuffersAndDescriptors() local
631 descriptorSetMgr.CreateDescriptorSet(setIdx, allShaderData_.defaultPipelineLayout); in ProcessBuffersAndDescriptors()
633 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ProcessBuffersAndDescriptors()
H A Drender_node_default_material_render_slot.cpp862 for (uint32_t setIdx = 0; setIdx < AllDescriptorSets::SINGLE_SET_COUNT; ++setIdx) { in ResetAndUpdateDescriptorSets()
864 descriptorSetMgr.CreateDescriptorSet(setIdx, allShaderData_.defaultPipelineLayout); in ResetAndUpdateDescriptorSets()
865 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
866 descriptorSetHandle, allShaderData_.defaultPipelineLayout.descriptorSetLayouts[setIdx].bindings); in ResetAndUpdateDescriptorSets()

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