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Searched refs:set1 (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h106 RENDER_NS::IDescriptorSetBinder::Ptr set1; member
H A Drender_node_default_env.cpp214 auto& binder1 = *allDescriptorSets_.set1; in RenderData()
229 allDescriptorSets_.set1->GetDescriptorSetHandle() }; in RenderData()
425 allDescriptorSets_.set1 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_material_deferred_shading.h149 RENDER_NS::IDescriptorSetBinder::Ptr set1; member
H A Drender_node_default_shadow_render_slot.h151 RENDER_NS::IDescriptorSetBinder::Ptr set1[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT]; member
H A Drender_node_default_material_deferred_shading.cpp194 allDescriptorSets_.set1->GetDescriptorSetHandle(), in RenderData()
225 auto& binder1 = *allDescriptorSets_.set1; in UpdateSet01()
459 allDescriptorSets_.set1 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp363 cmdList.BindDescriptorSet(1u, allDescriptorSets_.set1[shadowPassIdx]->GetDescriptorSetHandle(), in RenderSubmeshes()
399 auto& binder1 = *allDescriptorSets_.set1[shadowPassIdx]; in UpdateSet01()
632 allDescriptorSets_.set1[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.h69 RENDER_NS::IDescriptorSetBinder::Ptr set1; member

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