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Searched refs:scissorPrimed_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h278 bool scissorPrimed_ = false; member in final
H A Drender_backend_gles.cpp1218 if (scissorPrimed_) { // have scissors been set yet? in ClearScissorInit()
1242 if (!scissorPrimed_) { in ClearScissorReset()
1245 scissorPrimed_ = true; in ClearScissorReset()
3058 if (!scissorPrimed_) { in SetScissor()
3059 scissorPrimed_ = true; in SetScissor()

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