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Searched refs:scissor (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument
87 if (scissor.x >= 0.0f && scissor.y >= 0.0f && scissor.z <= 1.0f && scissor.w <= 1.0f) { in UpdateRenderArea()
91 const float offsetX = (fWidth * scissor.x); in UpdateRenderArea()
92 const float offsetY = (fHeight * scissor.y); in UpdateRenderArea()
93 const float extentWidth = (fWidth * scissor.z); in UpdateRenderArea()
94 const float extentHeight = (fHeight * scissor.w); in UpdateRenderArea()
207 const float offsetX = (fRenderResX * camera.scissor in CreateScissorFromCamera()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp187 const ScissorDesc scissor { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow()
189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow()
195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData()
221 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSetIndex], in RenderData()
226 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIndex], in RenderData()
232 const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur()
240 cmdList.SetDynamicStateScissor(scissor); in RenderBlur()
194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
H A Drender_node_default_shadows_blur.h66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp259 const ScissorDesc scissor = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass); in ExecuteTileVelocity() local
295 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
328 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
357 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.h50 VkRect2D scissor { { 0, 0 }, { 0, 0 } };
H A Dpipeline_state_object_vk.cpp341 &lowLevelRenderPassDataVk.scissor, // pScissors in GraphicsPipelineStateObjectVk()
H A Dnode_context_pool_manager_vk.cpp424 // collect render pass attachment compatibility info and default viewport/scissor
442 renderPassData.scissor = { { 0, 0 }, { maxFbWidth, maxFbHeight } };
H A Drender_backend_vk.cpp2465 const VkRect2D scissor {
2473 &scissor); // pScissors
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_defs.h47 RENDER_NS::ScissorDesc scissor; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dcamera_component.h184 DEFINE_PROPERTY(BASE_NS::Math::Vec4, scissor, "Scissor", 0, ARRAY_VALUE(0.0f, 0.0f, 1.0f, 1.0f))
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h512 BASE_NS::Math::Vec4 scissor { 0.0f, 0.0f, 1.0f, 1.0f };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp340 renderCamera.scissor = { cc.scissor[0u], cc.scissor[1u], cc.scissor[2u], cc.scissor[3u] }; in FillRenderCameraBaseFromCameraComponent()

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