/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument 87 if (scissor.x >= 0.0f && scissor.y >= 0.0f && scissor.z <= 1.0f && scissor.w <= 1.0f) { in UpdateRenderArea() 91 const float offsetX = (fWidth * scissor.x); in UpdateRenderArea() 92 const float offsetY = (fHeight * scissor.y); in UpdateRenderArea() 93 const float extentWidth = (fWidth * scissor.z); in UpdateRenderArea() 94 const float extentHeight = (fHeight * scissor.w); in UpdateRenderArea() 207 const float offsetX = (fRenderResX * camera.scissor in CreateScissorFromCamera() [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 187 const ScissorDesc scissor { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow() 189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow() 195 const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, in RenderData() 221 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSetIndex], in RenderData() 226 RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIndex], in RenderData() 232 const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, in RenderBlur() 240 cmdList.SetDynamicStateScissor(scissor); in RenderBlur() 194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument 231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
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H A D | render_node_default_shadows_blur.h | 66 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor, 70 const RENDER_NS::ViewportDesc& viewport, const RENDER_NS::ScissorDesc& scissor,
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 259 const ScissorDesc scissor = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass); in ExecuteTileVelocity() local 295 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity() 328 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity() 357 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.h | 50 VkRect2D scissor { { 0, 0 }, { 0, 0 } };
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H A D | pipeline_state_object_vk.cpp | 341 &lowLevelRenderPassDataVk.scissor, // pScissors in GraphicsPipelineStateObjectVk()
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H A D | node_context_pool_manager_vk.cpp | 424 // collect render pass attachment compatibility info and default viewport/scissor 442 renderPassData.scissor = { { 0, 0 }, { maxFbWidth, maxFbHeight } };
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H A D | render_backend_vk.cpp | 2465 const VkRect2D scissor { 2473 &scissor); // pScissors
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/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_defs.h | 47 RENDER_NS::ScissorDesc scissor; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | camera_component.h | 184 DEFINE_PROPERTY(BASE_NS::Math::Vec4, scissor, "Scissor", 0, ARRAY_VALUE(0.0f, 0.0f, 1.0f, 1.0f))
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 512 BASE_NS::Math::Vec4 scissor { 0.0f, 0.0f, 1.0f, 1.0f };
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 340 renderCamera.scissor = { cc.scissor[0u], cc.scissor[1u], cc.scissor[2u], cc.scissor[3u] }; in FillRenderCameraBaseFromCameraComponent()
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