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Searched refs:sceneUri_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp212 if (sceneUri_ != uri) { in Load()
213 sceneUri_ = uri; in Load()
840 if (sceneUri_ == uri) { in LoadScene()
857 sceneUri_ = uri; in LoadScene()
1386 CORE_LOG_I("Loading scene: '%s'", sceneUri_.c_str()); in LoadScene()
1391 if (sceneUri_.empty()) { in LoadScene()
1397 auto params = SCENE_NS::PathUtil::GetUriParameters(sceneUri_); in LoadScene()
1412 if ((sceneUri_ != "scene://empty") && !assetManager_->LoadAsset(*scene_, sceneUri_, "project://")) { in LoadScene()
1413 CORE_LOG_E("Loading scene %s failed", sceneUri_ in LoadScene()
[all...]
H A Dscene_holder.h554 BASE_NS::string sceneUri_; member in SceneHolder

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