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Searched refs:sceneRngs (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2427 if (renderProcessing_.sceneRngs.customPostRng) {
2428 orderedRngs.push_back(renderProcessing_.sceneRngs.customPostRng);
2553 const bool reCreate = (renderProcessing_.sceneRngs.customRngFile != renderScene.customRenderNodeGraphFile);
2555 renderProcessing_.sceneRngs.customRng = createNewRng(rngm, renderUtil_, renderScene);
2557 handle = renderProcessing_.sceneRngs.customRng;
2558 renderProcessing_.sceneRngs.customRngFile = renderScene.customRenderNodeGraphFile;
2561 renderProcessing_.sceneRngs.customRng = {};
2562 renderProcessing_.sceneRngs.customRngFile.clear();
2565 if (!renderProcessing_.sceneRngs.rng) {
2566 renderProcessing_.sceneRngs
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H A Drender_system.h316 SceneRngContainer sceneRngs; member

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