/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.h | 62 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName); 64 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, 67 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, 88 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) override; 90 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName) override; 92 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName,
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H A D | render_node_scene_util.cpp | 314 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) in GetSceneBufferHandles() 318 buffers.camera = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME); in GetSceneBufferHandles() 319 buffers.material = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_DATA_BUFFER_NAME); in GetSceneBufferHandles() 321 gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFER_NAME); in GetSceneBufferHandles() 323 gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAME); in GetSceneBufferHandles() 324 buffers.mesh = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAME); in GetSceneBufferHandles() 325 buffers.skinJoint = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_NAME); in GetSceneBufferHandles() 349 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, in GetSceneCameraBufferHandles() 355 sceneName + DefaultMaterialCameraConstants::CAMERA_GENERAL_BUFFER_PREFIX_NAME + cameraName); in GetSceneCameraBufferHandles() 357 sceneName in GetSceneCameraBufferHandles() 313 GetSceneBufferHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) GetSceneBufferHandles() argument 348 GetSceneCameraBufferHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName) GetSceneCameraBufferHandles() argument 389 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument 444 GetSceneBufferHandles( IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneName) GetSceneBufferHandles() argument 450 GetSceneCameraBufferHandles( IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneName, const string_view cameraName) GetSceneCameraBufferHandles() argument 456 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument [all...] |
/foundation/arkui/ace_engine/adapter/ohos/entrance/ |
H A D | aps_monitor_impl.cpp | 31 void ApsMonitorImpl::SetApsScene(const string& sceneName, bool onOff) in SetApsScene() argument 34 if (apsScenes.find(sceneName) == apsScenes.end()) { in SetApsScene() 44 setFunc_(bundleName, sceneName, OnOff); in SetApsScene()
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H A D | aps_monitor_impl.h | 21 using SetSceneFunc = void (*)(std::string pkgName, std::string sceneName, uint32_t state); 26 void SetApsScene(const std::string& sceneName, bool onOff) override;
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 152 * @param sceneName Name of the current scene. 155 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) = 0; 158 * @param sceneName Name of the current scene. 162 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, 166 * @param sceneName Name of the current scene. 171 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
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/foundation/arkui/ace_engine/frameworks/base/utils/ |
H A D | aps_monitor.h | 27 virtual void SetApsScene(const std::string& sceneName, bool onOff) = 0;
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/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_toolkit/include/ |
H A D | wifi_internal_msg.h | 309 std::string sceneName; /* scene name, just to read. */ member 315 sceneName = ""; in TrustListPolicy()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_scene.h | 54 RenderScene GetScene(const BASE_NS::string_view sceneName) const override;
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/foundation/multimedia/audio_framework/services/audio_policy/server/include/service/common/ |
H A D | audio_module_info.h | 115 std::string sceneName; member
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/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/frame_rate_manager/ |
H A D | hgm_frame_rate_manager.cpp | 935 std::string sceneName = eventInfo.description; in HandleSceneEvent() local 940 if (gameSceneList.find(sceneName) != gameSceneList.end()) { in HandleSceneEvent() 942 if (gameScenes_.insert(sceneName).second) { in HandleSceneEvent() 946 if (gameScenes_.erase(sceneName)) { in HandleSceneEvent() 951 if (ancoSceneList.find(sceneName) != ancoSceneList.end()) { in HandleSceneEvent() 953 if (ancoScenes_.insert(sceneName).second) { in HandleSceneEvent() 957 if (ancoScenes_.erase(sceneName)) { in HandleSceneEvent() 963 std::pair<std::string, pid_t> info = std::make_pair(sceneName, pid); in HandleSceneEvent()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_single_post_process.cpp | 84 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 93 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData() 95 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData() 83 GetShadowBufferNodeData( const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
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H A D | render_node_camera_cubemap.cpp | 66 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 75 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData() 77 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData() 65 GetShadowBufferNodeData( const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
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H A D | render_node_default_material_deferred_shading.cpp | 61 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 70 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData() 72 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData() 60 GetShadowBufferNodeData( IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
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H A D | render_node_default_material_render_slot.cpp | 118 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData() 127 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData() 129 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData() 117 GetShadowBufferNodeData( IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
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/foundation/multimedia/audio_framework/services/audio_service/server/src/ |
H A D | pa_adapter_manager.cpp | 875 const std::string sceneName = name; in GetEnhanceSceneName() local 876 return sceneName; in GetEnhanceSceneName()
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/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_toolkit/config/ |
H A D | wifi_config_file_spec.cpp | 1473 item.sceneName.clear(); in ClearTClass() 1485 } else if (key == "sceneName") { in SetTClassKeyValue() 1486 item.sceneName = value; in SetTClassKeyValue() 1507 ss << " " <<"sceneName=" << item.sceneName << std::endl; in OutTClassString()
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/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/manager/ |
H A D | audio_adapter_manager.cpp | 1039 if (!audioModuleInfo.sceneName.empty()) { in GetModuleArgs() 1041 args.append(audioModuleInfo.sceneName); in GetModuleArgs()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 290 const string_view sceneName, const Entity& entity) in GetPostProcessName() 301 ret.append(sceneName); in GetPostProcessName() 287 GetPostProcessName( const IPostProcessComponentManager* postProcessMgr, const IPostProcessConfigurationComponentManager* postProcessConfigMgr, const INameComponentManager* nameMgr, const string_view sceneName, const Entity& entity) GetPostProcessName() argument
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/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/ |
H A D | audio_policy_service.cpp | 9185 "deviceType:%s, sceneName:%s, sourceType:%s, offloadEnable:%s\n", in XmlParsedDataMapDump() 9190 deviceClassInfo.sceneName.c_str(), deviceClassInfo.sourceType.c_str(), in XmlParsedDataMapDump()
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