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Searched refs:sceneName (Results 1 - 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.h62 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName);
64 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
67 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
88 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) override;
90 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName) override;
92 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName,
H A Drender_node_scene_util.cpp314 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) in GetSceneBufferHandles()
318 buffers.camera = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialCameraConstants::CAMERA_DATA_BUFFER_NAME); in GetSceneBufferHandles()
319 buffers.material = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_DATA_BUFFER_NAME); in GetSceneBufferHandles()
321 gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_TRANSFORM_DATA_BUFFER_NAME); in GetSceneBufferHandles()
323 gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MATERIAL_USER_DATA_BUFFER_NAME); in GetSceneBufferHandles()
324 buffers.mesh = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::MESH_DATA_BUFFER_NAME); in GetSceneBufferHandles()
325 buffers.skinJoint = gpuMgr.GetBufferHandle(sceneName + DefaultMaterialMaterialConstants::SKIN_DATA_BUFFER_NAME); in GetSceneBufferHandles()
349 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, in GetSceneCameraBufferHandles()
355 sceneName + DefaultMaterialCameraConstants::CAMERA_GENERAL_BUFFER_PREFIX_NAME + cameraName); in GetSceneCameraBufferHandles()
357 sceneName in GetSceneCameraBufferHandles()
313 GetSceneBufferHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) GetSceneBufferHandles() argument
348 GetSceneCameraBufferHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName) GetSceneCameraBufferHandles() argument
389 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument
444 GetSceneBufferHandles( IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneName) GetSceneBufferHandles() argument
450 GetSceneCameraBufferHandles( IRenderNodeContextManager& renderNodeContextMgr, const string_view sceneName, const string_view cameraName) GetSceneCameraBufferHandles() argument
456 GetSceneCameraImageHandles( RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, const RenderCamera& camera) GetSceneCameraImageHandles() argument
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/foundation/arkui/ace_engine/adapter/ohos/entrance/
H A Daps_monitor_impl.cpp31 void ApsMonitorImpl::SetApsScene(const string& sceneName, bool onOff) in SetApsScene() argument
34 if (apsScenes.find(sceneName) == apsScenes.end()) { in SetApsScene()
44 setFunc_(bundleName, sceneName, OnOff); in SetApsScene()
H A Daps_monitor_impl.h21 using SetSceneFunc = void (*)(std::string pkgName, std::string sceneName, uint32_t state);
26 void SetApsScene(const std::string& sceneName, bool onOff) override;
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h152 * @param sceneName Name of the current scene.
155 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) = 0;
158 * @param sceneName Name of the current scene.
162 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
166 * @param sceneName Name of the current scene.
171 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName,
/foundation/arkui/ace_engine/frameworks/base/utils/
H A Daps_monitor.h27 virtual void SetApsScene(const std::string& sceneName, bool onOff) = 0;
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_toolkit/include/
H A Dwifi_internal_msg.h309 std::string sceneName; /* scene name, just to read. */ member
315 sceneName = ""; in TrustListPolicy()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_scene.h54 RenderScene GetScene(const BASE_NS::string_view sceneName) const override;
/foundation/multimedia/audio_framework/services/audio_policy/server/include/service/common/
H A Daudio_module_info.h115 std::string sceneName; member
/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/frame_rate_manager/
H A Dhgm_frame_rate_manager.cpp935 std::string sceneName = eventInfo.description; in HandleSceneEvent() local
940 if (gameSceneList.find(sceneName) != gameSceneList.end()) { in HandleSceneEvent()
942 if (gameScenes_.insert(sceneName).second) { in HandleSceneEvent()
946 if (gameScenes_.erase(sceneName)) { in HandleSceneEvent()
951 if (ancoSceneList.find(sceneName) != ancoSceneList.end()) { in HandleSceneEvent()
953 if (ancoScenes_.insert(sceneName).second) { in HandleSceneEvent()
957 if (ancoScenes_.erase(sceneName)) { in HandleSceneEvent()
963 std::pair<std::string, pid_t> info = std::make_pair(sceneName, pid); in HandleSceneEvent()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp84 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
93 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
95 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
83 GetShadowBufferNodeData( const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
H A Drender_node_camera_cubemap.cpp66 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
75 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
77 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
65 GetShadowBufferNodeData( const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
H A Drender_node_default_material_deferred_shading.cpp61 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
70 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
72 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
60 GetShadowBufferNodeData( IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
H A Drender_node_default_material_render_slot.cpp118 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
127 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_DEPTH_BUFFER_NAME); in GetShadowBufferNodeData()
129 gpuResourceMgr.GetImageHandle(sceneName + DefaultMaterialLightingConstants::SHADOW_VSM_COLOR_BUFFER_NAME); in GetShadowBufferNodeData()
117 GetShadowBufferNodeData( IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) GetShadowBufferNodeData() argument
/foundation/multimedia/audio_framework/services/audio_service/server/src/
H A Dpa_adapter_manager.cpp875 const std::string sceneName = name; in GetEnhanceSceneName() local
876 return sceneName; in GetEnhanceSceneName()
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_toolkit/config/
H A Dwifi_config_file_spec.cpp1473 item.sceneName.clear(); in ClearTClass()
1485 } else if (key == "sceneName") { in SetTClassKeyValue()
1486 item.sceneName = value; in SetTClassKeyValue()
1507 ss << " " <<"sceneName=" << item.sceneName << std::endl; in OutTClassString()
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/manager/
H A Daudio_adapter_manager.cpp1039 if (!audioModuleInfo.sceneName.empty()) { in GetModuleArgs()
1041 args.append(audioModuleInfo.sceneName); in GetModuleArgs()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp290 const string_view sceneName, const Entity& entity) in GetPostProcessName()
301 ret.append(sceneName); in GetPostProcessName()
287 GetPostProcessName( const IPostProcessComponentManager* postProcessMgr, const IPostProcessConfigurationComponentManager* postProcessConfigMgr, const INameComponentManager* nameMgr, const string_view sceneName, const Entity& entity) GetPostProcessName() argument
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/
H A Daudio_policy_service.cpp9185 "deviceType:%s, sceneName:%s, sourceType:%s, offloadEnable:%s\n", in XmlParsedDataMapDump()
9190 deviceClassInfo.sceneName.c_str(), deviceClassInfo.sourceType.c_str(), in XmlParsedDataMapDump()

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