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Searched refs:sceneLoadedCallback_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp238 sceneLoadedCallback_ = callback; in SetSceneLoadedCallback()
823 } else if (sceneLoadedCallback_) { in SetSceneSystemGraph()
831 sceneLoadedCallback_), in SetSceneSystemGraph()
841 if (sceneLoadedCallback_) { in LoadScene()
852 sceneLoadedCallback_), in LoadScene()
1454 if (sceneLoadedCallback_) { in LoadScene()
1461 sceneLoadedCallback_, loadingStatus), in LoadScene()
1485 } else if (sceneLoadedCallback_) { // Call back the app thread, notify that new scene is loaded in LoadScene()
1493 sceneLoadedCallback_, loadingStatus), in LoadScene()
H A Dscene_holder.h541 ISceneLoaded::Ptr sceneLoadedCallback_; member in SceneHolder

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