Searched refs:sceneIndex (Results 1 - 9 of 9) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/ |
H A D | intf_scene_loader.h | 217 * @param sceneIndex Index of scene to import. 220 virtual CORE_NS::Entity ImportScene(size_t sceneIndex) = 0; 223 * @param sceneIndex Index of scene to import. 227 virtual CORE_NS::Entity ImportScene(size_t sceneIndex, SceneImportFlags flags) = 0; 230 * @param sceneIndex Index of scene to import. 234 virtual CORE_NS::Entity ImportScene(size_t sceneIndex, CORE_NS::Entity parentEntity) = 0; 237 * @param sceneIndex Index of scene to import. 242 virtual CORE_NS::Entity ImportScene(size_t sceneIndex, CORE_NS::Entity parentEntity, SceneImportFlags flags) = 0;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 208 CORE_NS::Entity ImportScene(size_t sceneIndex) override; 209 CORE_NS::Entity ImportScene(size_t sceneIndex, SceneImportFlags flags) override; 210 CORE_NS::Entity ImportScene(size_t sceneIndex, CORE_NS::Entity parentEntity) override; 211 CORE_NS::Entity ImportScene(size_t sceneIndex, CORE_NS::Entity parentEntity, SceneImportFlags flags) override; 236 CORE_NS::Entity ImportScene(RENDER_NS::IDevice& device, size_t sceneIndex, const GLTF2::Data& data,
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H A D | gltf2.cpp | 73 Entity Gltf2::ImportGltfScene(size_t sceneIndex, const IGLTFData& gltfData, const GLTFResourceData& gltfResourceData, in ImportGltfScene() argument 79 return ImportScene(renderContext_->GetDevice(), sceneIndex, data, gltfResourceData, ecs, rootEntity, flags); in ImportGltfScene()
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H A D | gltf2.h | 50 CORE_NS::Entity ImportGltfScene(size_t sceneIndex, const IGLTFData& gltfData,
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H A D | gltf2_importer.cpp | 2306 Entity ImportScene(IDevice& device, size_t sceneIndex, const GLTF2::Data& data, 2320 auto& scene = data.scenes[sceneIndex]; 3624 Entity Gltf2SceneImporter::ImportScene(size_t sceneIndex) 3626 return ImportScene(sceneIndex, {}, SceneImportFlagBits::CORE_IMPORT_COMPONENT_FLAG_BITS_ALL); 3629 Entity Gltf2SceneImporter::ImportScene(size_t sceneIndex, SceneImportFlags flags) 3631 return ImportScene(sceneIndex, {}, flags); 3634 Entity Gltf2SceneImporter::ImportScene(size_t sceneIndex, Entity parentEntity) 3636 return ImportScene(sceneIndex, parentEntity, SceneImportFlagBits::CORE_IMPORT_COMPONENT_FLAG_BITS_ALL); 3639 Entity Gltf2SceneImporter::ImportScene(size_t sceneIndex, Entity parentEntity, SceneImportFlags flags) 3646 sceneIndex, *gltfDat [all...] |
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_loader.cpp | 422 size_t sceneIndex = loadResult_.data->GetDefaultSceneIndex(); in ImportSceneFromGltf() local 423 if (sceneIndex == CORE_GLTF_INVALID_INDEX && loadResult_.data->GetSceneCount() > 0) { in ImportSceneFromGltf() 425 sceneIndex = 0; in ImportSceneFromGltf() 430 if (sceneIndex != CORE_GLTF_INVALID_INDEX) { in ImportSceneFromGltf() 433 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_loader.cpp | 454 size_t sceneIndex = loadResult_.data->GetDefaultSceneIndex(); in ImportSceneFromGltf() local 455 if (sceneIndex == CORE_GLTF_INVALID_INDEX && loadResult_.data->GetSceneCount() > 0) { in ImportSceneFromGltf() 457 sceneIndex = 0; in ImportSceneFromGltf() 462 if (sceneIndex != CORE_GLTF_INVALID_INDEX) { in ImportSceneFromGltf() 465 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/ |
H A D | gltf.h | 324 * @param sceneIndex Index of scene to import. 332 virtual CORE_NS::Entity ImportGltfScene(size_t sceneIndex, const IGLTFData& gltfData,
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 483 size_t sceneIndex = gltf.data->GetDefaultSceneIndex(); in LoadAndImport() local 484 if (sceneIndex == CORE3D_NS::CORE_GLTF_INVALID_INDEX && gltf.data->GetSceneCount() > 0) { in LoadAndImport() 486 sceneIndex = 0; in LoadAndImport() 490 if (sceneIndex != CORE3D_NS::CORE_GLTF_INVALID_INDEX) { in LoadAndImport() 492 sceneIndex, *gltf.data, gltfImportResult.data, ecs, sceneEntity_, info.sceneImportFlags_); in LoadAndImport()
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