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Searched refs:sceneHolder_ (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmultimesh_impl.cpp43 if (auto sh = sceneHolder_.lock()) {
47 if (auto sceneHolder = self->sceneHolder_.lock()) {
74 SceneHolder::WeakPtr sceneHolder_; member in __anon9828::MultiMeshImpl
80 sceneHolder_ = sceneHolder;
89 sceneHolder_, GetSelf()),
101 if (auto sh = self->sceneHolder_.lock()) {
109 if (auto sceneHolder = self->sceneHolder_.lock()) {
127 if (auto sh = self->sceneHolder_.lock()) {
132 if (auto sceneHolder = self->sceneHolder_.lock()) {
166 if (auto sh = self->sceneHolder_
[all...]
H A Dscene_impl.cpp108 sceneHolder_), in SetRenderMode()
153 sceneHolder_->SetCameraTarget(camera, data.size, {});
166 sceneHolder_->SetCameraTarget(camera, data.size, rh);
226 sceneHolder_.reset(new SceneHolder(GetInstanceId(), registry, rc, appQueue, engineQueue));
227 sceneHolder_->SetOperationMode(Asynchronous()->GetValue());
235 sceneHolder_, Asynchronous()));
244 sceneHolder_->SetInitializeCallback(
250 sceneHolder_); variable
251 sceneHolder_->SetSceneLoadedCallback(
256 sceneHolder_);
1735 SceneHolder::Ptr sceneHolder_; global() member in __anon9836::final
[all...]
H A DPropertyHandlerArrayHolder.h33 SceneHolder* sceneHolder_ { nullptr };
59 sceneHolder_ = nullptr; in Reset()
76 sceneHolder_ = holder.get(); in SetSceneHolder()
81 return sceneHolder_; in GetSceneHolder()
H A Dcamera_impl.cpp316 [screenCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
349 [worldCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
383 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
426 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, layerMask,
468 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
H A Decs_animation.h220 sceneHolder_ = sceneHolder; in SetSceneHolder()
226 return sceneHolder_.lock(); in GetSceneHolder()
378 SceneHolder::WeakPtr sceneHolder_; member in final
H A Dnode_impl.cpp413 return sceneHolder_.lock(); in SceneHolder()
592 sceneHolder_ = sceneHolder; in Initialize()
1262 weakSh = sceneHolder_, in GetWorldMatrixComponentAABB()
1295 weakSh = sceneHolder_, in GetTransformComponentAABB()
H A Dnode_impl.h367 SceneHolder::WeakPtr sceneHolder_ {};
H A Dmaterial_impl.cpp911 GET_HOLDER(properties).SetSceneHolder(sceneHolder_.lock()); in UpdateCustomProperties()
964 scene, ecsObject, {}, META_NS::GetValue(Path()), META_NS::GetValue(Name()), sceneHolder_, entity); in UpdateInputs()

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