Searched refs:sceneHolder_ (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | multimesh_impl.cpp | 43 if (auto sh = sceneHolder_.lock()) { 47 if (auto sceneHolder = self->sceneHolder_.lock()) { 74 SceneHolder::WeakPtr sceneHolder_; member in __anon9828::MultiMeshImpl 80 sceneHolder_ = sceneHolder; 89 sceneHolder_, GetSelf()), 101 if (auto sh = self->sceneHolder_.lock()) { 109 if (auto sceneHolder = self->sceneHolder_.lock()) { 127 if (auto sh = self->sceneHolder_.lock()) { 132 if (auto sceneHolder = self->sceneHolder_.lock()) { 166 if (auto sh = self->sceneHolder_ [all...] |
H A D | scene_impl.cpp | 108 sceneHolder_), in SetRenderMode() 153 sceneHolder_->SetCameraTarget(camera, data.size, {}); 166 sceneHolder_->SetCameraTarget(camera, data.size, rh); 226 sceneHolder_.reset(new SceneHolder(GetInstanceId(), registry, rc, appQueue, engineQueue)); 227 sceneHolder_->SetOperationMode(Asynchronous()->GetValue()); 235 sceneHolder_, Asynchronous())); 244 sceneHolder_->SetInitializeCallback( 250 sceneHolder_); variable 251 sceneHolder_->SetSceneLoadedCallback( 256 sceneHolder_); 1735 SceneHolder::Ptr sceneHolder_; global() member in __anon9836::final [all...] |
H A D | PropertyHandlerArrayHolder.h | 33 SceneHolder* sceneHolder_ { nullptr }; 59 sceneHolder_ = nullptr; in Reset() 76 sceneHolder_ = holder.get(); in SetSceneHolder() 81 return sceneHolder_; in GetSceneHolder()
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H A D | camera_impl.cpp | 316 [screenCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, 349 [worldCoordinate, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, 383 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, 426 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_, layerMask, 468 [pos = screenPos, weakRet = BASE_NS::weak_ptr(ret), weakSh = sceneHolder_,
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H A D | ecs_animation.h | 220 sceneHolder_ = sceneHolder; in SetSceneHolder() 226 return sceneHolder_.lock(); in GetSceneHolder() 378 SceneHolder::WeakPtr sceneHolder_; member in final
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H A D | node_impl.cpp | 413 return sceneHolder_.lock(); in SceneHolder() 592 sceneHolder_ = sceneHolder; in Initialize() 1262 weakSh = sceneHolder_, in GetWorldMatrixComponentAABB() 1295 weakSh = sceneHolder_, in GetTransformComponentAABB()
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H A D | node_impl.h | 367 SceneHolder::WeakPtr sceneHolder_ {};
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H A D | material_impl.cpp | 911 GET_HOLDER(properties).SetSceneHolder(sceneHolder_.lock()); in UpdateCustomProperties() 964 scene, ecsObject, {}, META_NS::GetValue(Path()), META_NS::GetValue(Name()), sceneHolder_, entity); in UpdateInputs()
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