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Help
Searched
refs:scaleA
(Results
1 - 4
of
4
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/animation/
H
A
D
animatable_data.cpp
24
float
scaleA
= process;
in Blend()
local
29
return start * scaleB + end *
scaleA
;
in Blend()
66
float
scaleA
= process;
in Blend()
local
69
return start * scaleB + end *
scaleA
;
in Blend()
/foundation/arkui/ace_engine/frameworks/base/geometry/
H
A
D
quaternion.cpp
59
double
scaleA
= std::sin((1.0 - t) * half_angle) / sinHalfAngle;
in Slerp()
local
62
return (
scaleA
* from) + (scaleB * to);
in Slerp()
H
A
D
transform_util.cpp
38
void Combine(float* out, const float* a, const float* b, double
scaleA
, double scaleB)
in Combine()
argument
41
out[i] = static_cast<float>(a[i] *
scaleA
+ b[i] * scaleB);
in Combine()
177
float
scaleA
= progress;
in Blend()
local
179
ret.dx = to.dx *
scaleA
+ from.dx * scaleB;
in Blend()
180
ret.dy = to.dy *
scaleA
+ from.dy * scaleB;
in Blend()
181
ret.dz = to.dz *
scaleA
+ from.dz * scaleB;
in Blend()
189
float
scaleA
= progress;
in Blend()
local
191
ret.scaleX = to.scaleX *
scaleA
+ from.scaleX * scaleB;
in Blend()
192
ret.scaleY = to.scaleY *
scaleA
+ from.scaleY * scaleB;
in Blend()
193
ret.scaleZ = to.scaleZ *
scaleA
in Blend()
200
float
scaleA
= progress;
Blend()
local
210
float
scaleA
= progress;
Blend()
local
[all...]
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/common/
H
A
D
rs_vector4.h
183
float
scaleA
= std::sin((1.0 - t) * half_angle) / sinHalfAngle;
in Slerp()
local
186
return (from *
scaleA
) + (to * scaleB);
in Slerp()
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