Searched refs:sbSets (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_program_gles.cpp | 91 for (const auto& t : plat.sbSets) { in ProcessStorageBlocks() 301 void FixBindings(T (&types)[N], binder& map, const TypeOfOther& sbSets, string& source) 310 [&view, &types, &sbSets, &map, data](const size_t bindingI) { 318 for (const auto& t : sbSets) { 362 if (modPlat.sbSets.empty() && modPlat.ciSets.empty()) { 376 if (!modPlat.sbSets.empty()) { 378 FixBindings(SSBO_KEYS, storageBindings, modPlat.sbSets, source);
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H A D | shader_module_gles.h | 42 BASE_NS::vector<Bind> sbSets; // shader storage blocks member
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H A D | shader_module_gles.cpp | 80 Collect(set.set, binding, plat_.sbSets); in CollectRes()
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