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Searched refs:samplerNearestHandle_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.h83 RenderHandle samplerNearestHandle_; member in final
H A Drender_motion_blur.cpp105 samplerNearestHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
214 binder.BindImage(binding++, blurInfo.depth, samplerNearestHandle_); in Execute()

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