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Searched refs:samplerHandle_ (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp103 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
213 binder.BindImage(binding++, blurInfo.input, samplerHandle_); in Execute()
215 binder.BindImage(binding++, velocity, samplerHandle_); in Execute()
216 binder.BindImage(binding++, tileVelocity, samplerHandle_); in Execute()
282 binder.BindImage(0U, blurInfo.velocity, samplerHandle_); in ExecuteTileVelocity()
315 binder.BindImage(0U, vel0, samplerHandle_); in ExecuteTileVelocity()
344 binder.BindImage(0U, vel1, samplerHandle_); in ExecuteTileVelocity()
H A Drender_bloom.cpp54 samplerHandle_ = gpuResourceMgr.Create(samplerHandle_, in Init()
190 binder.BindSampler(binding++, { samplerHandle_.GetHandle() });
229 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeDownscale()
264 binder.BindSampler(2u, { samplerHandle_.GetHandle() }); in ComputeUpscale()
299 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeCombine()
368 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscaleAndThreshold()
409 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscale()
462 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in RenderUpscale()
505 binder.BindSampler(binding++, { samplerHandle_ in RenderCombine()
[all...]
H A Drender_motion_blur.h82 RenderHandle samplerHandle_; member in final
H A Drender_node_mip_chain_post_process.cpp382 binder.BindSampler(binding++, BindableSampler { samplerHandle_ }); in RenderGraphics()
525 samplerHandle_ = pos->handle; in ParseRenderNodeInputs()
544 if (!RenderHandleUtil::IsValid(samplerHandle_)) { in UpdateImageData()
548 samplerHandle_ = builtInVariables_.defSampler; in UpdateImageData()
H A Drender_blur.h89 RenderHandle samplerHandle_; member in final
H A Drender_node_mip_chain_post_process.h150 RenderHandle samplerHandle_; member in final
H A Drender_bloom.h125 RenderHandleReference samplerHandle_; member in final
H A Drender_blur.cpp59 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init()
239 binder.BindSampler(0, samplerHandle_); in RenderData()
361 const ConstDrawInput di { cmdList, renderPass, renderData_.pipelineLayout.pushConstant, pc, samplerHandle_ }; in RenderGaussian()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h81 RENDER_NS::RenderHandle samplerHandle_; member in final
H A Drender_node_default_shadows_blur.cpp59 samplerHandle_ = gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in InitNode()
247 bind.BindSampler(0, samplerHandle_); in RenderBlur()

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