Searched refs:samplerHandle_ (Results 1 - 10 of 10) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 103 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 213 binder.BindImage(binding++, blurInfo.input, samplerHandle_); in Execute() 215 binder.BindImage(binding++, velocity, samplerHandle_); in Execute() 216 binder.BindImage(binding++, tileVelocity, samplerHandle_); in Execute() 282 binder.BindImage(0U, blurInfo.velocity, samplerHandle_); in ExecuteTileVelocity() 315 binder.BindImage(0U, vel0, samplerHandle_); in ExecuteTileVelocity() 344 binder.BindImage(0U, vel1, samplerHandle_); in ExecuteTileVelocity()
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H A D | render_bloom.cpp | 54 samplerHandle_ = gpuResourceMgr.Create(samplerHandle_, in Init() 190 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); 229 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeDownscale() 264 binder.BindSampler(2u, { samplerHandle_.GetHandle() }); in ComputeUpscale() 299 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in ComputeCombine() 368 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscaleAndThreshold() 409 binder.BindSampler(1u, { samplerHandle_.GetHandle() }); in RenderDownscale() 462 binder.BindSampler(binding++, { samplerHandle_.GetHandle() }); in RenderUpscale() 505 binder.BindSampler(binding++, { samplerHandle_ in RenderCombine() [all...] |
H A D | render_motion_blur.h | 82 RenderHandle samplerHandle_; member in final
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H A D | render_node_mip_chain_post_process.cpp | 382 binder.BindSampler(binding++, BindableSampler { samplerHandle_ }); in RenderGraphics() 525 samplerHandle_ = pos->handle; in ParseRenderNodeInputs() 544 if (!RenderHandleUtil::IsValid(samplerHandle_)) { in UpdateImageData() 548 samplerHandle_ = builtInVariables_.defSampler; in UpdateImageData()
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H A D | render_blur.h | 89 RenderHandle samplerHandle_; member in final
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H A D | render_node_mip_chain_post_process.h | 150 RenderHandle samplerHandle_; member in final
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H A D | render_bloom.h | 125 RenderHandleReference samplerHandle_; member in final
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H A D | render_blur.cpp | 59 samplerHandle_ = renderNodeContextMgr.GetGpuResourceManager().GetSamplerHandle( in Init() 239 binder.BindSampler(0, samplerHandle_); in RenderData() 361 const ConstDrawInput di { cmdList, renderPass, renderData_.pipelineLayout.pushConstant, pc, samplerHandle_ }; in RenderGaussian()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.h | 81 RENDER_NS::RenderHandle samplerHandle_; member in final
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H A D | render_node_default_shadows_blur.cpp | 59 samplerHandle_ = gpuResourceMgr.GetSamplerHandle("CORE_DEFAULT_SAMPLER_LINEAR_CLAMP"); in InitNode() 247 bind.BindSampler(0, samplerHandle_); in RenderBlur()
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