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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h53 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGBA()
55 vec4 color = textureLod(sampler2D(tex, sampl), uv, 0) * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGBA()
61 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA()
63 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA()
70 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGB()
72 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGB()
77 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
79 color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xyz * in GaussianBlurRGB()
87 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRG()
89 vec2 color = textureLod(sampler2D(tex, sampl), u in GaussianBlurRG()
52 GaussianBlurRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGBA() argument
69 GaussianBlurRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGB() argument
86 GaussianBlurRG( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRG() argument
103 GaussianBlurR( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurR() argument
120 GaussianBlurA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurA() argument
137 GaussianBlurRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBALayer() argument
156 GaussianBlurRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBLayer() argument
177 GaussianBlurRGLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGLayer() argument
198 GaussianBlurRLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRLayer() argument
217 GaussianBlurALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurALayer() argument
240 SoftDownscaleRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) SoftDownscaleRGB() argument
290 DownscaleRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBA() argument
296 DownscaleRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBADof() argument
329 BlurRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) BlurRGBADof() argument
362 SoftDownscaleRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) SoftDownscaleRGBLayer() argument
412 DownscaleRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) DownscaleRGBALayer() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9()
50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9()
55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9()
60 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
66 colSample = textureLod(sampler2D(tex, sampl), uv, 0).xyz; in bloomDownscaleWeighted9()
71 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
78 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, -0.96875) * invTexSize, 0).xyz; // 0.96875:param in bloomDownscaleWeighted9()
83 colSample = textureLod(sampler2D(tex, sampl), in bloomDownscaleWeighted9()
89 colSample = textureLod(sampler2D(tex, sampl), u in bloomDownscaleWeighted9()
105 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale9() argument
124 bloomDownscaleWeighted(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscaleWeighted() argument
254 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale() argument
305 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomUpscale() argument
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