Home
last modified time | relevance | path

Searched refs:rsd (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
614 materialShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
627 depthShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData()
649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
650 if (rsd.shader) { in GetDefaultMaterialShaderData()
651 shader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
655 if (rsd in GetDefaultMaterialShaderData()
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp436 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotId); in CreateDefaultShaderData() local
437 pcfShaders_.basic = rsd.shader.GetHandle(); in CreateDefaultShaderData()
438 pcfShaders_.basicState = rsd.graphicsState.GetHandle(); in CreateDefaultShaderData()
450 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotVsmId); in CreateDefaultShaderData() local
451 vsmShaders_.basic = rsd.shader.GetHandle(); in CreateDefaultShaderData()
452 vsmShaders_.basicState = rsd.graphicsState.GetHandle(); in CreateDefaultShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp145 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in FillShaderData() local
152 renderHandleMgr.Write(resourceEntity)->reference = rsd.shader; in FillShaderData()
164 renderHandleMgr.Write(resourceEntity)->reference = rsd.graphicsState; in FillShaderData()
174 if (rsd.graphicsState) { in FillShaderData()
175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData()

Completed in 8 milliseconds