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Searched
refs:rpDesc
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
269
RenderPassDesc&
rpDesc
= rp.renderPassDesc;
in CreateRenderPass()
local
279
rpDesc
.attachments[idx] = { ref.layer, ref.mip, ref.loadOp, ref.storeOp, ref.stencilLoadOp,
in CreateRenderPass()
281
rpDesc
.attachmentHandles[idx] = ref.handle;
in CreateRenderPass()
289
rpDesc
.subpassContents = renderPass.subpassContents;
in CreateRenderPass()
290
rpDesc
.subpassCount = renderPass.subpassCount;
in CreateRenderPass()
329
rpDesc
.renderArea = { 0, 0, width, height };
in CreateRenderPass()
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