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/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp115 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate90 = {0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local
125 *transformMatrix = MatrixProduct(*transformMatrix, rotate90); in ComputeTransformByMatrix()
140 *transformMatrix = MatrixProduct(flipH, rotate90); in ComputeTransformByMatrix()
143 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrix()
203 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate90 = {0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1}; in ComputeTransformByMatrixV2() local
213 *transformMatrix = rotate90; in ComputeTransformByMatrixV2()
228 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrixV2()
231 *transformMatrix = MatrixProduct(flipH, rotate90); in ComputeTransformByMatrixV2()
240 *transformMatrix = MatrixProduct(flipH, rotate90); in ComputeTransformByMatrixV2()
243 *transformMatrix = MatrixProduct(flipV, rotate90); in ComputeTransformByMatrixV2()
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